diff options
author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-10 07:55:51 -0800 |
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committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-10 08:18:11 -0800 |
commit | 35d8587b8e6b5a85fe0f978ff8cd5a899a8ff6a4 (patch) | |
tree | 9ec99df685acefa0df3530322bf7221c49227339 /src/modules/ray/ray_euler.c | |
parent | a4914d40fd9e25fa4c02af8d4c02d227064c1903 (diff) |
ray: implement all orders in ray_euler_basis()
Originally I only implemented pitch->yaw->roll, and being new to all this
didn't fully appreciate the limitation that resulted in.
This adds all six permutations of pitch/yaw/roll, the scene must specify
the desired order when setting up the camera with the euler angles, see
the enum in ray_euler.h.
Diffstat (limited to 'src/modules/ray/ray_euler.c')
-rw-r--r-- | src/modules/ray/ray_euler.c | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/modules/ray/ray_euler.c b/src/modules/ray/ray_euler.c new file mode 100644 index 0000000..8709fa3 --- /dev/null +++ b/src/modules/ray/ray_euler.c @@ -0,0 +1,90 @@ +#include <assert.h> +#include <math.h> + +#include "ray_3f.h" +#include "ray_euler.h" + +/* produce orthonormal basis vectors from euler angles, rotated in the specified order */ +void ray_euler_basis(ray_euler_t *e, ray_3f_t *forward, ray_3f_t *up, ray_3f_t *left) +{ + float cos_yaw = cosf(e->yaw); + float sin_yaw = sinf(e->yaw); + float cos_roll = cosf(e->roll); + float sin_roll = sinf(e->roll); + float cos_pitch = cosf(e->pitch); + float sin_pitch = sinf(e->pitch); + + /* Rotation matrices from http://www.songho.ca/opengl/gl_anglestoaxes.html */ + switch (e->order) { + case RAY_EULER_ORDER_PYR: + /* pitch, yaw, roll */ + up->x = -cos_yaw * sin_roll; + up->y = -sin_pitch * sin_yaw * sin_roll + cos_pitch * cos_roll; + up->z = cos_pitch * sin_yaw * sin_roll + sin_pitch * cos_roll; + + forward->x = sin_yaw; + forward->y = -sin_pitch * cos_yaw; + forward->z = cos_pitch * cos_yaw; + break; + + case RAY_EULER_ORDER_YRP: + /* yaw, roll, pitch */ + up->x = -cos_yaw * sin_roll * cos_pitch + sin_yaw * sin_pitch; + up->y = cos_roll * cos_pitch; + up->z = sin_yaw * sin_roll * cos_pitch + cos_yaw * sin_pitch; + + forward->x = cos_yaw * sin_roll * sin_pitch + sin_yaw * cos_pitch; + forward->y = -cos_roll * sin_pitch; + forward->z = -sin_yaw * sin_roll * sin_pitch + cos_yaw * cos_pitch; + break; + + case RAY_EULER_ORDER_RPY: + /* roll, pitch, yaw */ + up->x = -sin_roll * cos_pitch; + up->y = cos_roll * cos_pitch; + up->z = sin_pitch; + + forward->x = cos_roll * sin_yaw + sin_roll * sin_pitch * cos_yaw; + forward->y = sin_roll * sin_yaw - cos_roll * sin_pitch * cos_yaw; + forward->z = cos_pitch * cos_yaw; + break; + + case RAY_EULER_ORDER_PRY: + /* pitch, roll, yaw */ + up->x = -sin_roll; + up->y = cos_pitch * cos_roll; + up->z = sin_pitch * cos_roll; + + forward->x = cos_roll * sin_yaw; + forward->y = cos_pitch * sin_roll * sin_yaw - sin_pitch * cos_yaw; + forward->z = sin_pitch * sin_roll * sin_yaw + cos_pitch * cos_yaw; + break; + + case RAY_EULER_ORDER_RYP: + /* roll, yaw, pitch */ + up->x = -sin_roll * cos_pitch + cos_roll * sin_yaw * sin_pitch; + up->y = cos_roll * cos_pitch + sin_roll * sin_yaw * sin_pitch; + up->z = cos_yaw * sin_pitch; + + forward->x = sin_roll * sin_pitch + cos_roll * sin_yaw * cos_pitch; + forward->y = -cos_roll * sin_pitch + sin_roll * sin_yaw * cos_pitch; + forward->z = cos_yaw * cos_pitch; + break; + + case RAY_EULER_ORDER_YPR: + /* yaw, pitch, roll */ + up->x = -cos_yaw * sin_roll + sin_yaw * sin_pitch * cos_roll; + up->y = cos_pitch * cos_roll; + up->z = sin_yaw * sin_roll + cos_yaw * sin_pitch * cos_roll; + + forward->x = sin_yaw * cos_pitch; + forward->y = -sin_pitch; + forward->z = cos_yaw * cos_pitch; + break; + + default: + assert(0); + } + + *left = ray_3f_cross(up, forward); +} |