diff options
author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-01-18 17:14:52 -0800 |
---|---|---|
committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-01-18 17:31:44 -0800 |
commit | 524db0cf19648e3c7c78d3e73103b7a0bdcd6bfc (patch) | |
tree | 6fd682629904a210927797c92d956c208666b03a /src/modules/ray/ray_camera.h | |
parent | ee2073d4e411555aba878277131b56f7eb562c84 (diff) |
*: move source into src/ subdir
Restoring some organizational sanity since adopting autotools.
Diffstat (limited to 'src/modules/ray/ray_camera.h')
-rw-r--r-- | src/modules/ray/ray_camera.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/modules/ray/ray_camera.h b/src/modules/ray/ray_camera.h new file mode 100644 index 0000000..387f8c5 --- /dev/null +++ b/src/modules/ray/ray_camera.h @@ -0,0 +1,77 @@ +#ifndef _RAY_CAMERA_H +#define _RAY_CAMERA_H + +#include <math.h> + +#include "fb.h" + +#include "ray_3f.h" +#include "ray_euler.h" +#include "ray_ray.h" + + +typedef struct ray_camera_t { + ray_3f_t position; /* position of camera, the origin of all its rays */ + ray_euler_t orientation; /* orientation of the camera */ + float focal_length; /* controls the field of view */ + unsigned width; /* width of camera viewport in pixels */ + unsigned height; /* height of camera viewport in pixels */ +} ray_camera_t; + + +typedef struct ray_camera_frame_t { + ray_camera_t *camera; /* the camera supplied to frame_begin() */ + fb_fragment_t *fragment; /* the fragment supplied to frame_begin() */ + ray_ray_t *ray; /* the ray supplied to frame_begin(), which gets updated as we step through the frame. */ + + ray_3f_t nw, ne, sw, se; /* directions pointing through the corners of the frame fragment */ + ray_3f_t cur_w, cur_e; /* current row's west and east ends */ + float x_alpha, y_alpha; /* interpolation position along the x and y axis */ + float x_delta, y_delta; /* interpolation step delta along the x and y axis */ + unsigned x, y; /* integral position within frame fragment */ +} ray_camera_frame_t; + + +void ray_camera_frame_begin(ray_camera_t *camera, fb_fragment_t *fragment, ray_ray_t *ray, ray_camera_frame_t *frame); + + +/* Step the ray through the frame on the x axis, returns 1 when rays remain on this axis, 0 at the end. */ +/* When 1 is returned, frame->ray is left pointing through the new coordinate. */ +static inline int ray_camera_frame_x_step(ray_camera_frame_t *frame) +{ + frame->x++; + + if (frame->x >= frame->fragment->width) { + frame->x = 0; + frame->x_alpha = frame->x_delta * (float)frame->fragment->x; + return 0; + } + + frame->x_alpha += frame->x_delta; + frame->ray->direction = ray_3f_nlerp(&frame->cur_w, &frame->cur_e, frame->x_alpha); + + return 1; +} + + +/* Step the ray through the frame on the y axis, returns 1 when rays remain on this axis, 0 at the end. */ +/* When 1 is returned, frame->ray is left pointing through the new coordinate. */ +static inline int ray_camera_frame_y_step(ray_camera_frame_t *frame) +{ + frame->y++; + + if (frame->y >= frame->fragment->height) { + frame->y = 0; + frame->y_alpha = frame->y_delta * (float)frame->fragment->y; + return 0; + } + + frame->y_alpha += frame->y_delta; + frame->cur_w = ray_3f_nlerp(&frame->nw, &frame->sw, frame->y_alpha); + frame->cur_e = ray_3f_nlerp(&frame->ne, &frame->se, frame->y_alpha); + frame->ray->direction = frame->cur_w; + + return 1; +} + +#endif |