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author | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 11:00:36 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 11:11:16 -0700 |
commit | cbc6c0eaf45a7ede48465d1f6d6f7e24c14bd9ce (patch) | |
tree | 4eeab222cec158eac34cc47505177d9bcf9443af /src/modules/ray/ray_camera.c | |
parent | 84a473d0369c8d676a5a42dcbd11039360668e40 (diff) |
ray: plumb depth and camera to objects
To enable prepare to precompute aspects of primary rays which all have a
common origin at the camera, bring the camera to ray_object*_prepare() and
bring the depth to ray_object*_intersects_ray() for primary ray detection.
This is only scaffolding, functionally unchanged.
Diffstat (limited to 'src/modules/ray/ray_camera.c')
0 files changed, 0 insertions, 0 deletions