diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 10:31:52 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 10:31:52 -0700 |
commit | 84a473d0369c8d676a5a42dcbd11039360668e40 (patch) | |
tree | 1c19bdef9e87034301290c55499dce08ec019838 /src/modules/ray/ray.c | |
parent | 69e3a23a89b0b4567de92c004946113ce2db0151 (diff) |
ray: separate lights from objects
This may need to be undone in the future when more sophisticated lights,
like area lights, are implemented. For now I can avoid polluting the
objects list with the lights by strictly separating them.
Diffstat (limited to 'src/modules/ray/ray.c')
-rw-r--r-- | src/modules/ray/ray.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c index 185b412..1143db1 100644 --- a/src/modules/ray/ray.c +++ b/src/modules/ray/ray.c @@ -73,7 +73,11 @@ static ray_object_t objects[] = { .center = { .x = 0.2, .y = -1.25, .z = 0.0 }, .radius = 0.6f, } - }, { + } +}; + +static ray_object_t lights[] = { + { .light = { .type = RAY_OBJECT_TYPE_LIGHT, .brightness = 1.0, @@ -102,8 +106,8 @@ static ray_camera_t camera = { static ray_scene_t scene = { .objects = objects, .n_objects = nelems(objects), - .lights = &objects[5], - .n_lights = 1, + .lights = lights, + .n_lights = nelems(lights), .ambient_color = { .x = 1.0f, .y = 1.0f, .z = 1.0f }, .ambient_brightness = .04f, }; |