diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2017-05-12 15:17:52 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-05-12 18:34:40 -0700 |
commit | 73ef51a819138e50b3d0b162d61a9f272fe07d01 (patch) | |
tree | 21c76ee677da8cd15b229af4715078dbbc1da796 /src/modules/ray/ray.c | |
parent | 6ebf0d428b25a8b4a2dee9af7a91c38b1f8ff124 (diff) |
ray: add ray_scene_prepare() object precomputing
Just embed a _prepared struct in the object where precomputed stuff can be
cached. Gets called once before rendering, which ends up calling the
object-specific ray_object_$type_prepare() methods per object.
Diffstat (limited to 'src/modules/ray/ray.c')
-rw-r--r-- | src/modules/ray/ray.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c index a934c30..185b412 100644 --- a/src/modules/ray/ray.c +++ b/src/modules/ray/ray.c @@ -142,6 +142,7 @@ static void ray_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fra /* tilt camera pitch in time with up and down movements, phase shifted appreciably */ camera.orientation.pitch = sinf((M_PI * 1.5f) + r * 1.3f) * .6f + -.35f; #endif + ray_scene_prepare(&scene); } |