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author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-12 01:42:44 -0800 |
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committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-12 01:47:08 -0800 |
commit | 59b3a2c6b4b121445eba1cb6fe925326edc42c39 (patch) | |
tree | 261ed704b2525e57755eed762e6f7975124d2e5d /src/modules/ray/ray.c | |
parent | d5417e24a7c054c1c907c3b4fe351af2e054a457 (diff) |
ray: fixup ray_object_plane_intersects_ray() bug
We should only consider dot products > 0 as intersected, or >= something
very close to 0 (epsilon).
As-is resulted in planes moving with camera movement along the plane normal
axis.
Also fixes plane distance to be non-negative in the current scene.
Diffstat (limited to 'src/modules/ray/ray.c')
-rw-r--r-- | src/modules/ray/ray.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c index 951b1d7..8c9a001 100644 --- a/src/modules/ray/ray.c +++ b/src/modules/ray/ray.c @@ -26,7 +26,7 @@ static void ray(fb_fragment_t *fragment) .specular = 0.2f, }, .normal = { .x = 0.0, .y = 1.0, .z = 0.0 }, - .distance = -3.2f, + .distance = 3.2f, } }, { .sphere = { |