diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2022-05-01 11:43:42 -0700 |
---|---|---|
committer | Vito Caputo <vcaputo@pengaru.com> | 2022-05-01 13:50:26 -0700 |
commit | a81425632db81527bcecd2d0fbdb5b09c25141ba (patch) | |
tree | bdc6ba54c39e9a859d2c87e9a0a87d70b85e00a8 /src/modules/meta2d/meta2d.c | |
parent | 45d1f956b35fa9003106716e42425cc86cadc7a1 (diff) |
modules/*: make use of generic fragmenters
Just one case, modules/submit, was using 32x32 tiles and is now
using 64x64. I don't expect it to make any difference.
While here I fixed up the num_cpus/n_cpus naming inconsistencies,
normalizing on n_cpus.
Diffstat (limited to 'src/modules/meta2d/meta2d.c')
-rw-r--r-- | src/modules/meta2d/meta2d.c | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/src/modules/meta2d/meta2d.c b/src/modules/meta2d/meta2d.c index 327a4d9..01bbc58 100644 --- a/src/modules/meta2d/meta2d.c +++ b/src/modules/meta2d/meta2d.c @@ -39,7 +39,6 @@ typedef struct meta2d_context_t { unsigned n; din_t *din_a, *din_b; float din_t; - unsigned n_cpus; meta2d_ball_t balls[META2D_NUM_BALLS]; } meta2d_context_t; @@ -66,7 +65,7 @@ static inline uint32_t color_to_uint32(v3f_t color) { } -static void * meta2d_create_context(unsigned ticks, unsigned num_cpus, til_setup_t *setup) +static void * meta2d_create_context(unsigned ticks, unsigned n_cpus, til_setup_t *setup) { meta2d_context_t *ctxt; @@ -76,8 +75,6 @@ static void * meta2d_create_context(unsigned ticks, unsigned num_cpus, til_setup ctxt->din_a = din_new(10, 10, META2D_NUM_BALLS + 2); ctxt->din_b = din_new(10, 10, META2D_NUM_BALLS + 2); - ctxt->n_cpus = num_cpus; - for (int i = 0; i < META2D_NUM_BALLS; i++) { meta2d_ball_t *ball = &ctxt->balls[i]; @@ -100,19 +97,11 @@ static void meta2d_destroy_context(void *context) } -static int meta2d_fragmenter(void *context, unsigned n_cpus, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment) -{ - meta2d_context_t *ctxt = context; - - return til_fb_fragment_slice_single(fragment, ctxt->n_cpus, number, res_fragment); -} - - static void meta2d_prepare_frame(void *context, unsigned ticks, unsigned n_cpus, til_fb_fragment_t *fragment, til_fragmenter_t *res_fragmenter) { meta2d_context_t *ctxt = context; - *res_fragmenter = meta2d_fragmenter; + *res_fragmenter = til_fragmenter_slice_per_cpu; /* move the balls around */ for (int i = 0; i < META2D_NUM_BALLS; i++) { |