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authorVito Caputo <vcaputo@pengaru.com>2023-01-22 16:22:33 -0800
committerVito Caputo <vcaputo@pengaru.com>2023-01-22 16:41:32 -0800
commit4ec946238d223f462bf637f69b5c437a077d57cb (patch)
tree65579c28e9fa3514a0a182e60e5236e9be200240 /src/modules/drizzle
parentecb780f1478c00d28f81c7141de9e0f2c8971e9b (diff)
modules/drizzle: add taps for viscosity,rainfall
Just some obvious taps... Note the actual usable range for viscosity is quite small, like no greater than .05 really works. There still needs to be some way to describe bounds on the taps, that or normalizing things to always be 0-1 or -1..+1 kind of thing, and expecting the modules or the tap api to map those to the sane ranges. Just leave everything raw for now, wiring up the taps at least opens up experimentation and getting a feel for what makes most sense.
Diffstat (limited to 'src/modules/drizzle')
-rw-r--r--src/modules/drizzle/drizzle.c26
1 files changed, 23 insertions, 3 deletions
diff --git a/src/modules/drizzle/drizzle.c b/src/modules/drizzle/drizzle.c
index 56eaf83..9445da6 100644
--- a/src/modules/drizzle/drizzle.c
+++ b/src/modules/drizzle/drizzle.c
@@ -22,12 +22,14 @@
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
+#include "til_stream.h"
+#include "til_tap.h"
#include "puddle/puddle.h"
/* TODO: make size a setting from like 128-1024, and cnt something settable for a fraction per frame (one every Nth frame) up to 20 per frame, though it should probably be less framerate dependent */
#define PUDDLE_SIZE 512
-#define DRIZZLE_CNT 20
+#define RAINFALL_CNT 20
#define DEFAULT_VISCOSITY .01
#define DEFAULT_STYLE DRIZZLE_STYLE_MASK
@@ -52,6 +54,15 @@ typedef struct drizzle_setup_t {
typedef struct drizzle_context_t {
til_module_context_t til_module_context;
+ struct {
+ til_tap_t viscosity, rainfall;
+ } taps;
+
+ struct {
+ float viscosity, rainfall;
+ } vars;
+
+ float *viscosity, *rainfall;
til_fb_fragment_t *snapshot;
puddle_t *puddle;
drizzle_setup_t setup;
@@ -102,6 +113,9 @@ static til_module_context_t * drizzle_create_context(const til_module_t *module,
return NULL;
}
+ ctxt->taps.viscosity = til_tap_init_float(ctxt, &ctxt->viscosity, 1, &ctxt->vars.viscosity, "viscosity");
+ ctxt->taps.rainfall = til_tap_init_float(ctxt, &ctxt->rainfall, 1, &ctxt->vars.rainfall, "rainfall");
+
ctxt->setup = *(drizzle_setup_t *)setup;
return &ctxt->til_module_context;
@@ -121,9 +135,15 @@ static void drizzle_prepare_frame(til_module_context_t *context, til_stream_t *s
{
drizzle_context_t *ctxt = (drizzle_context_t *)context;
+ if (!til_stream_tap_context(stream, context, NULL, &ctxt->taps.viscosity))
+ *ctxt->viscosity = ctxt->setup.viscosity;
+
+ if (!til_stream_tap_context(stream, context, NULL, &ctxt->taps.rainfall))
+ *ctxt->rainfall = RAINFALL_CNT;
+
*res_frame_plan = (til_frame_plan_t){ .fragmenter = til_fragmenter_slice_per_cpu };
- for (int i = 0; i < DRIZZLE_CNT; i++) {
+ for (unsigned i = 0; i < (unsigned)*ctxt->rainfall; i++) {
int x = rand_r(&ctxt->til_module_context.seed) % (PUDDLE_SIZE - 1);
int y = rand_r(&ctxt->til_module_context.seed) % (PUDDLE_SIZE - 1);
@@ -137,7 +157,7 @@ static void drizzle_prepare_frame(til_module_context_t *context, til_stream_t *s
puddle_set(ctxt->puddle, x + 1, y + 1, 1.f);
}
- puddle_tick(ctxt->puddle, ctxt->setup.viscosity);
+ puddle_tick(ctxt->puddle, *ctxt->viscosity);
if ((*fragment_ptr)->cleared)
ctxt->snapshot = til_fb_fragment_snapshot(fragment_ptr, 0);
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