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author | Vito Caputo <vcaputo@pengaru.com> | 2020-01-08 20:22:36 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2020-01-08 20:24:01 -0800 |
commit | 728f54b0f7b471e784782c65f41c6f307a056bba (patch) | |
tree | f6e31b9f56ee968a9a402a13798384545adfa032 /src/modules/drizzle/drizzle.c | |
parent | 6628eefdf9f157388e9e755194a6066b6f389e1b (diff) |
libs/puddle: add a classic 2D raindrop sim lib
These were commonish in the 90s demo days, done as a library to encourage
use by different modules.
You can simply render this directly onto a frame buffer like the old days,
or sample it as a height map or density field for more complex compositions.
Diffstat (limited to 'src/modules/drizzle/drizzle.c')
0 files changed, 0 insertions, 0 deletions