diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2022-05-21 23:27:02 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-05-21 23:27:02 -0700 |
commit | c1fed8c508dd89c86de7dd647de0d014c441344e (patch) | |
tree | fac4d327c18fe5a2a205a2f4b4ad7f8287ec3536 /src/modules/compose | |
parent | e21cdb67718a5d203372fd0c425e8be3e1d273f3 (diff) |
modules/*: first stab at utilizing supplied seeds
This is a mostly mechanical change of using rand_r() in place of
rand(), using the provided seed as the seed state.
There's some outstanding rand()s outside of create_context()
which should probably get switched over, with the seed being
stowed in the context struct. I didn't bother going deeper on
this at the moment in the interests of getting to sleep soon.
Diffstat (limited to 'src/modules/compose')
-rw-r--r-- | src/modules/compose/compose.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/modules/compose/compose.c b/src/modules/compose/compose.c index b0f0104..f55e516 100644 --- a/src/modules/compose/compose.c +++ b/src/modules/compose/compose.c @@ -90,7 +90,7 @@ static void * compose_create_context(unsigned seed, unsigned ticks, unsigned n_c (void) til_module_randomize_setup(layer_module, &layer_setup, NULL); ctxt->layers[i].module = layer_module; - (void) til_module_create_context(layer_module, rand(), ticks, layer_setup, &ctxt->layers[i].module_ctxt); + (void) til_module_create_context(layer_module, rand_r(&seed), ticks, layer_setup, &ctxt->layers[i].module_ctxt); til_setup_free(layer_setup); ctxt->n_layers++; @@ -102,7 +102,7 @@ static void * compose_create_context(unsigned seed, unsigned ticks, unsigned n_c ctxt->texture.module = til_lookup_module(((compose_setup_t *)setup)->texture); (void) til_module_randomize_setup(ctxt->texture.module, &texture_setup, NULL); - (void) til_module_create_context(ctxt->texture.module, rand(), ticks, texture_setup, &ctxt->texture.module_ctxt); + (void) til_module_create_context(ctxt->texture.module, rand_r(&seed), ticks, texture_setup, &ctxt->texture.module_ctxt); til_setup_free(texture_setup); } |