diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2021-02-14 22:43:08 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2021-02-14 22:51:37 -0800 |
commit | 11b87c843e20f66bd68e02353ba4a1072e1230a6 (patch) | |
tree | 15458ff0ac2b61b51517fb26ca3cd4b148c2a96f /src/libs/ray | |
parent | 950d6abb1ffd126a3200044de31b631ac987ed7e (diff) |
*: split rototiller.[ch] into lib and main
This is a first approximation of separating the core modules and
threaded rendering from the cli-centric rototiller program and
its sdl+drm video backends.
Unfortunately this seemed to require switching over to libtool
archives (.la) to permit consolidating the per-lib and
per-module .a files into the librototiller.a and linking just
with librototiller.a to depend on the aggregate of
libs+modules+librototiller-glue in a simple fashion.
If an alternative to .la comes up I will switch over to it,
using libtool really slows down the build process.
Those are implementation/build system details though. What's
important in these changes is establishing something resembling a
librototiller API boundary, enabling creating alternative
frontends which vendor this tree as a submodule and link just to
librototiller.{la,a} for all the modules+threaded rendering of
them, while providing their own fb_ops_t for outputting into, and
their own settings applicators for driving the modules setup.
Diffstat (limited to 'src/libs/ray')
-rw-r--r-- | src/libs/ray/Makefile.am | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/libs/ray/Makefile.am b/src/libs/ray/Makefile.am index f055d94..6439f63 100644 --- a/src/libs/ray/Makefile.am +++ b/src/libs/ray/Makefile.am @@ -1,4 +1,4 @@ -noinst_LIBRARIES = libray.a -libray_a_SOURCES = ray_3f.h ray_camera.c ray_camera.h ray_color.h ray_euler.c ray_euler.h ray_gamma.c ray_gamma.h ray_light_emitter.h ray_object.h ray_object_light.h ray_object_plane.h ray_object_point.h ray_object_sphere.h ray_object_type.h ray_ray.h ray_render.c ray_render.h ray_render_object.h ray_render_object_plane.h ray_render_object_point.h ray_render_object_sphere.h ray_scene.h ray_surface.h -libray_a_CFLAGS = -ffast-math -libray_a_CPPFLAGS = -I@top_srcdir@/src +noinst_LTLIBRARIES = libray.la +libray_la_SOURCES = ray_3f.h ray_camera.c ray_camera.h ray_color.h ray_euler.c ray_euler.h ray_gamma.c ray_gamma.h ray_light_emitter.h ray_object.h ray_object_light.h ray_object_plane.h ray_object_point.h ray_object_sphere.h ray_object_type.h ray_ray.h ray_render.c ray_render.h ray_render_object.h ray_render_object_plane.h ray_render_object_point.h ray_render_object_sphere.h ray_scene.h ray_surface.h +libray_la_CFLAGS = -ffast-math +libray_la_CPPFLAGS = -I@top_srcdir@/src |