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author | Vito Caputo <vcaputo@pengaru.com> | 2018-03-19 21:39:09 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2018-03-19 22:02:08 -0700 |
commit | b5bc962e834992eeba2abdd10f6e37ee2ba20295 (patch) | |
tree | 11bf58a64208806817c0fcab481588086297ce6c /src/libs/ray/ray_surface.h | |
parent | 3b9a4861d6937a66b03791b5b497e47c52189a7d (diff) |
ray: libize raytracer core, introduces src/libs
This is the first step of breaking out all the core rendering stuffs
into reusable libraries and making modules purely compositional,
consumers of various included rendering/effects libraries.
Expect multiple modules leveraging libray for a variety of scenes and
such. Also expect compositions mixing the various libraries for more
interesting visuals.
Diffstat (limited to 'src/libs/ray/ray_surface.h')
-rw-r--r-- | src/libs/ray/ray_surface.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/libs/ray/ray_surface.h b/src/libs/ray/ray_surface.h new file mode 100644 index 0000000..2e7544b --- /dev/null +++ b/src/libs/ray/ray_surface.h @@ -0,0 +1,15 @@ +#ifndef _RAY_MATERIAL_H +#define _RAY_MATERIAL_H + +#include "ray_3f.h" +#include "ray_color.h" + +/* Surface properties we expect every object to be able to introspect */ +typedef struct ray_surface_t { + ray_color_t color; + float specular; + float highlight_exponent; + float diffuse; +} ray_surface_t; + +#endif |