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author | Vito Caputo <vcaputo@pengaru.com> | 2022-05-20 21:25:39 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-05-21 13:20:55 -0700 |
commit | 192a89a7f9f396fff4eb6b0836f597c376e98932 (patch) | |
tree | 69d8da7758b4587fdfa8646ebf53d0aac277e876 /src/libs/ray/ray_scene.h | |
parent | 04553f39b81db2cf07c32a94665c7ab65a420a5c (diff) |
modules/shapes: add procedural 2D shapes module
Mostly for compositing purposes, here will be a corpus of 2D
shapes, parameterized/procedurally generated and able to rotate
and perhaps have other dynamics added.
What shapes are there presently I had started implementing in
checkers as "styles", before realizing they really should just be
a separate module checkers can call into.
Not terribly interesting by itself, but as blinds and checkers
demonstrated, these things deliver a lot of value in
compositional situations. They're creating the palette to draw
from.
Diffstat (limited to 'src/libs/ray/ray_scene.h')
0 files changed, 0 insertions, 0 deletions