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author | Vito Caputo <vcaputo@pengaru.com> | 2022-09-04 23:13:36 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-09-04 23:13:36 -0700 |
commit | b5a2667f6c94d5a275251bf6cc359480100a651c (patch) | |
tree | e68c50d4503a0a063894251b055b4a9a7e6a6713 /src/libs/ray/ray_render.c | |
parent | 7d174878cc27b1319c246913e71cf6ab8fefcb31 (diff) |
til: fixup til_fb_fragment_t.texture fragmenting
Until now when fragmenting with a texture present the texture
pointer was simply copied through to the new logical fragment.
The problem with that is when sampling pixels from the texture in
a nested frame scenario, the locations didn't align with the
placement of the logical fragment.
With this change when the incoming fragment has a texture, the
output fragment gets some uninitialized memory attached in the
outgoing fragment's texture pointer. Then the fragmenter is
expected to do the same populating of res_fragment->texture it
already did for res_fragment, just relative to
fragment->texture->{buf,stride,pitch} etc.
It's a bit hairy/janky because til_fb_fragment_t.texture is just
a pointer to another til_fb_fragment_t. So the ephemeral/logical
fragments fragmenting/tiling produces which tend to just be
sitting on the stack need to get another til_fb_fragment_t
instance somewhere and made available at the ephemeral
til_fb_fragment_t's .texture member. We don't want to be
allocating and freeing these things constantly, so for now I'm
just ad-hoc stowing the pointer of an adjacent on-stack texture
fragment in the .texture member when the incoming fragment has a
texture. But this is gross because the rest of the fragment
contents don't get initialized _at_all_, and currently if the
incoming fragment has no texture the res_fragment->texture member
isn't even initialized. The fragmenters aren't really supposed
to be expecting anything sensible in *res_fragment, but now we're
making use of res_fragment->texture *if* fragment->texture is
set. This is just gross.
So there's a bunch of asserts sprinkled around to help police
this fragility for now, but if someone writes new fragmenters
there's a good chance this will trip them up.
Diffstat (limited to 'src/libs/ray/ray_render.c')
0 files changed, 0 insertions, 0 deletions