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authorVito Caputo <vcaputo@pengaru.com>2019-11-24 13:26:23 -0800
committerVito Caputo <vcaputo@pengaru.com>2019-11-24 13:28:29 -0800
commitb0675254fbc1a134e1fbb9af23c71a8c3e032ed7 (patch)
tree2a38979db6cebd36470d1ab6cefefefcce76c31b /src/libs/ray/ray_ray.h
parentcc1dea6ec94aad181c05c157ca679c5dc1c1004d (diff)
montage: skip pixbounce
Segfaults were observed when montage came up in rtv, since pixbounce doesn't seem to be rendering properly at all just skip it for now. I suspect what's happening is rtv ran pixbounce before running montage, and pixbounce caches fragment knowledge @ initialization. So when montage ran pixbounce in a tile, that stale fragment knowledge was used and caused scribbling. Stars probably has similar problems actually.
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