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author | Vito Caputo <vcaputo@pengaru.com> | 2023-07-05 21:02:00 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2023-07-05 21:02:00 -0700 |
commit | 210b635371619638207d3602249aa52a6ec849c5 (patch) | |
tree | bfd9bc0d733cfc242fc26f454a1502502557ab57 /src/libs/ray/ray_ray.h | |
parent | a96a3c4b6d59451a92540440db724274421e86e5 (diff) |
modules/rkt: fix recv loop to continue on non-NL
After putting the recv() in a for(;;) to not have to render a
frame per byte received, I completely dropped the ball on moving
the return and adding the continue to actually finish the change.
This makes creating new scenes via pasting long settings strings
far less laggy. A future improvement would be to not recv() a
byte at a time, but this really isn't a perf-sensitive thing.
Diffstat (limited to 'src/libs/ray/ray_ray.h')
0 files changed, 0 insertions, 0 deletions