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authorVito Caputo <vcaputo@pengaru.com>2019-11-10 23:33:04 -0800
committerVito Caputo <vcaputo@pengaru.com>2019-11-10 23:33:04 -0800
commitd2f5a06b00cf020409ca4916dac6fe3d2564d016 (patch)
treea78c37d8b5e357d0a9d1213a951161faaba10696 /src/libs/ray/ray_object_sphere.h
parent814d6614be19e20fe3db12f3c05d5e8dbcfdd0a1 (diff)
roto: drop roto64, turning roto32 back into roto
Initially I was going to make 32 vs. 64 be a setting, but decided now that SDL is supported it's fairly likely there will be odd fb dimensions (arbitrary window sizes). Since this never really brought anything of significant value, just drop the version that mostly just demonstrated how to pack multiple pixels into a single u64 write to the framebuffer more than anything else.
Diffstat (limited to 'src/libs/ray/ray_object_sphere.h')
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