diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2017-08-08 10:40:14 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2019-11-13 02:17:54 -0800 |
commit | 8acb27a788f24f85f38cf4ca45f2c3124128fa26 (patch) | |
tree | 7b747bb9a50bf3f804ac11e03149dd347839f6fc /src/libs/ray/ray_gamma.h | |
parent | 448362dcd54c1275ec80d16bcb4d88732f6912f2 (diff) |
ray: add rudimentary gamma correction
color banding has been quite visible, and somewhat expected with a
direct conversion from the linear float color space to the 8-bit
integral rgb color components.
A simple lookup table is used here to non-linearly map the values, table
generation is taken from Greg Ward's REAL PIXELS gem in Graphics Gems II.
Diffstat (limited to 'src/libs/ray/ray_gamma.h')
-rw-r--r-- | src/libs/ray/ray_gamma.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/libs/ray/ray_gamma.h b/src/libs/ray/ray_gamma.h new file mode 100644 index 0000000..c46d631 --- /dev/null +++ b/src/libs/ray/ray_gamma.h @@ -0,0 +1,37 @@ +#ifndef _RAY_GAMMA_H +#define _RAY_GAMMA_H + +#include <stdint.h> + +#include "ray_color.h" + +typedef struct ray_gamma_t { + float gamma; + uint8_t table[1024]; +} ray_gamma_t; + +void ray_gamma_prepare(float gamma, ray_gamma_t *res_gamma); + +/* convert a color into a gamma-corrected, packed, 32-bit rgb pixel value */ +static inline uint32_t ray_gamma_color_to_uint32_rgb(ray_gamma_t *gamma, ray_color_t color) { + uint32_t pixel; + + if (color.x > 1.0f) + color.x = 1.0f; + + if (color.y > 1.0f) + color.y = 1.0f; + + if (color.z > 1.0f) + color.z = 1.0f; + + pixel = (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.x)]; + pixel <<= 8; + pixel |= (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.y)]; + pixel <<= 8; + pixel |= (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.z)]; + + return pixel; +} + +#endif |