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authorVito Caputo <vcaputo@pengaru.com>2017-08-08 10:40:14 -0700
committerVito Caputo <vcaputo@pengaru.com>2019-11-13 02:17:54 -0800
commit8acb27a788f24f85f38cf4ca45f2c3124128fa26 (patch)
tree7b747bb9a50bf3f804ac11e03149dd347839f6fc /src/libs/ray/ray_gamma.h
parent448362dcd54c1275ec80d16bcb4d88732f6912f2 (diff)
ray: add rudimentary gamma correction
color banding has been quite visible, and somewhat expected with a direct conversion from the linear float color space to the 8-bit integral rgb color components. A simple lookup table is used here to non-linearly map the values, table generation is taken from Greg Ward's REAL PIXELS gem in Graphics Gems II.
Diffstat (limited to 'src/libs/ray/ray_gamma.h')
-rw-r--r--src/libs/ray/ray_gamma.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/libs/ray/ray_gamma.h b/src/libs/ray/ray_gamma.h
new file mode 100644
index 0000000..c46d631
--- /dev/null
+++ b/src/libs/ray/ray_gamma.h
@@ -0,0 +1,37 @@
+#ifndef _RAY_GAMMA_H
+#define _RAY_GAMMA_H
+
+#include <stdint.h>
+
+#include "ray_color.h"
+
+typedef struct ray_gamma_t {
+ float gamma;
+ uint8_t table[1024];
+} ray_gamma_t;
+
+void ray_gamma_prepare(float gamma, ray_gamma_t *res_gamma);
+
+/* convert a color into a gamma-corrected, packed, 32-bit rgb pixel value */
+static inline uint32_t ray_gamma_color_to_uint32_rgb(ray_gamma_t *gamma, ray_color_t color) {
+ uint32_t pixel;
+
+ if (color.x > 1.0f)
+ color.x = 1.0f;
+
+ if (color.y > 1.0f)
+ color.y = 1.0f;
+
+ if (color.z > 1.0f)
+ color.z = 1.0f;
+
+ pixel = (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.x)];
+ pixel <<= 8;
+ pixel |= (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.y)];
+ pixel <<= 8;
+ pixel |= (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.z)];
+
+ return pixel;
+}
+
+#endif
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