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authorVito Caputo <vcaputo@pengaru.com>2022-04-28 15:52:10 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-04-28 16:29:42 -0700
commit44aa595269516d44f6642890a9211bcdde8b29fd (patch)
treeba1cce01703cff14894516aa31387f04564ba623 /src/libs/din
parentfd9a7050e9afba9da061b5a9ca83c95a36eba44a (diff)
libs/din: premultiply din->width * din->height
dotgradient() is very hot and needs this result when indexing din->grid[]. Since it doesn't change for a given din instance, just cache the result @ din_new().
Diffstat (limited to 'src/libs/din')
-rw-r--r--src/libs/din/din.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/libs/din/din.c b/src/libs/din/din.c
index ad87642..44c6ec8 100644
--- a/src/libs/din/din.c
+++ b/src/libs/din/din.c
@@ -9,6 +9,7 @@
typedef struct din_t {
int width, height, depth;
+ int W_x_H;
v3f_t grid[];
} din_t;
@@ -33,7 +34,7 @@ void din_randomize(din_t *din)
r.y = randf();
r.z = randf();
- din->grid[z * din->width * din->height + y * din->width + x] = v3f_normalize(&r);
+ din->grid[z * din->W_x_H + y * din->width + x] = v3f_normalize(&r);
}
}
}
@@ -56,6 +57,9 @@ din_t * din_new(int width, int height, int depth)
din->height = height;
din->depth = depth;
+ /* premultiply this since we do it a lot in addressing din->grid[] */
+ din->W_x_H = width * height;
+
din_randomize(din);
return din;
@@ -76,7 +80,7 @@ static inline float dotgradient(const din_t *din, int x, int y, int z, const v3f
assert(y < din->height);
assert(z < din->depth);
- return v3f_dot(&din->grid[z * din->width * din->height + y * din->width + x], &distance);
+ return v3f_dot(&din->grid[z * din->W_x_H + y * din->width + x], &distance);
}
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