diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2021-10-01 16:35:08 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2021-10-01 16:35:08 -0700 |
commit | b686b405c6a22b26e9b8082c92ed91513608bea3 (patch) | |
tree | 0000f671501863a8ee9b536ba869221d0f6710f9 /src/fb.h | |
parent | d1da5500261e96efe0ede06fbebb32f0e191f3c1 (diff) |
*: librototiller->libtil
Largely mechanical rename of librototiller -> libtil, but
introducing a til_ prefix to all librototiller (now libtil)
functions and types where a rototiller prefix was absent.
This is just a step towards a more libized librototiller, and til
is just a nicer to type/read prefix than rototiller_.
Diffstat (limited to 'src/fb.h')
-rw-r--r-- | src/fb.h | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/src/fb.h b/src/fb.h deleted file mode 100644 index 9f87b3d..0000000 --- a/src/fb.h +++ /dev/null @@ -1,108 +0,0 @@ -#ifndef _FB_H -#define _FB_H - -#include <stdint.h> -#include <string.h> - -#include "settings.h" - -/* All renderers should target fb_fragment_t, which may or may not represent - * a full-screen mmap. Helpers are provided for subdividing fragments for - * concurrent renderers. - */ -typedef struct fb_fragment_t { - uint32_t *buf; /* pointer to the first pixel in the fragment */ - unsigned x, y; /* absolute coordinates of the upper left corner of this fragment */ - unsigned width, height; /* width and height of this fragment */ - unsigned frame_width; /* width of the frame this fragment is part of */ - unsigned frame_height; /* height of the frame this fragment is part of */ - unsigned stride; /* number of bytes from the end of one row to the start of the next */ - unsigned pitch; /* number of bytes separating y from y + 1, including any padding */ - unsigned number; /* this fragment's number as produced by fragmenting */ - unsigned zeroed:1; /* if this fragment has been zeroed since last flip */ -} fb_fragment_t; - -/* This is a page handle object for page flip submission/life-cycle. - * Outside of fb_page_get()/fb_page_put(), you're going to be interested in - * fb_fragment_t. The fragment included here describes the whole page, - * it may be divided via fb_fragment_divide(). - */ -typedef struct fb_page_t { - fb_fragment_t fragment; -} fb_page_t; - -typedef struct fb_t fb_t; - -/* Supply this struct to fb_new() with the appropriate context */ -typedef struct fb_ops_t { - int (*setup)(const settings_t *settings, setting_desc_t **next); - int (*init)(const settings_t *settings, void **res_context); - void (*shutdown)(fb_t *fb, void *context); - int (*acquire)(fb_t *fb, void *context, void *page); - void (*release)(fb_t *fb, void *context); - void * (*page_alloc)(fb_t *fb, void *context, fb_page_t *res_page); - int (*page_free)(fb_t *fb, void *context, void *page); - int (*page_flip)(fb_t *fb, void *context, void *page); -} fb_ops_t; - -fb_page_t * fb_page_get(fb_t *fb); -void fb_page_put(fb_t *fb, fb_page_t *page); -fb_t * fb_free(fb_t *fb); -void fb_get_put_pages_count(fb_t *fb, unsigned *count); -int fb_new(const fb_ops_t *ops, settings_t *settings, int n_pages, fb_t **res_fb); -void fb_rebuild(fb_t *fb); -void * fb_context(fb_t *fb); -int fb_flip(fb_t *fb); -void fb_fragment_divide(fb_fragment_t *fragment, unsigned n_fragments, fb_fragment_t fragments[]); -int fb_fragment_slice_single(const fb_fragment_t *fragment, unsigned n_fragments, unsigned num, fb_fragment_t *res_fragment); -int fb_fragment_tile_single(const fb_fragment_t *fragment, unsigned tile_size, unsigned num, fb_fragment_t *res_fragment); - - -/* checks if a coordinate is contained within a fragment */ -static inline int fb_fragment_contains(fb_fragment_t *fragment, int x, int y) -{ - if (x < fragment->x || x >= fragment->x + fragment->width || - y < fragment->y || y >= fragment->y + fragment->height) - return 0; - - return 1; -} - - -/* puts a pixel into the fragment, no bounds checking is performed. */ -static inline void fb_fragment_put_pixel_unchecked(fb_fragment_t *fragment, int x, int y, uint32_t pixel) -{ - uint32_t *pixels = ((void *)fragment->buf) + (y - fragment->y) * fragment->pitch; - - pixels[x - fragment->x] = pixel; -} - - -/* puts a pixel into the fragment, bounds checking is performed with a draw performed return status */ -static inline int fb_fragment_put_pixel_checked(fb_fragment_t *fragment, int x, int y, uint32_t pixel) -{ - if (!fb_fragment_contains(fragment, x, y)) - return 0; - - fb_fragment_put_pixel_unchecked(fragment, x, y, pixel); - - return 1; -} - - -/* zero a fragment */ -static inline void fb_fragment_zero(fb_fragment_t *fragment) -{ - void *buf = fragment->buf; - - if (fragment->zeroed) - return; - - /* TODO: there should be a fast-path for non-divided fragments where there's no stride to skip */ - for (int y = 0; y < fragment->height; y++, buf += fragment->pitch) - memset(buf, 0, fragment->pitch - fragment->stride); - - fragment->zeroed = 1; -} - -#endif |