diff options
author | Vito Caputo <vcaputo@gnugeneration.com> | 2016-12-30 20:45:53 -0800 |
---|---|---|
committer | Vito Caputo <vcaputo@gnugeneration.com> | 2016-12-30 20:48:23 -0800 |
commit | 819ca7efa92843a741d3dbc3d77fc39b6f3e5dae (patch) | |
tree | b2396af62dae217e3ea24f15193fb09632059ba0 /modules | |
parent | 2273d9a80f4a087219d3d5fbdfa60037aabfecbf (diff) |
roto: move initialization to shared function
reduce some of the silly duplication across 32/64 versions.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/roto/roto.c | 76 |
1 files changed, 30 insertions, 46 deletions
diff --git a/modules/roto/roto.c b/modules/roto/roto.c index bbf8bdb..1e06be0 100644 --- a/modules/roto/roto.c +++ b/modules/roto/roto.c @@ -19,6 +19,34 @@ #define FIXED_TO_INT(_f) ((_f) >> FIXED_BITS) +static void init_roto(uint8_t texture[256][256], int32_t *costab, int32_t *sintab) +{ + int x, y, i; + + /* Generate simple checker pattern texture, nothing clever, feel free to play! */ + /* If you modify texture on every frame instead of only @ initialization you can + * produce some neat output. These values are indexed into palette[] below. */ + for (y = 0; y < 128; y++) { + for (x = 0; x < 128; x++) + texture[y][x] = 1; + for (; x < 256; x++) + texture[y][x] = 0; + } + for (; y < 256; y++) { + for (x = 0; x < 128; x++) + texture[y][x] = 0; + for (; x < 256; x++) + texture[y][x] = 1; + } + + /* Generate fixed-point cos & sin LUTs. */ + for (i = 0; i < FIXED_TRIG_LUT_SIZE; i++) { + costab[i] = ((cos((double)2*M_PI*i/FIXED_TRIG_LUT_SIZE))*FIXED_EXP); + sintab[i] = ((sin((double)2*M_PI*i/FIXED_TRIG_LUT_SIZE))*FIXED_EXP); + } +} + + /* Draw a rotating checkered 256x256 texture into fragment. (32-bit version) */ static void roto32(fb_fragment_t *fragment) { @@ -34,31 +62,9 @@ static void roto32(fb_fragment_t *fragment) uint32_t *buf = fragment->buf; if (!initialized) { - int i; - initialized = 1; - /* Generate simple checker pattern texture, nothing clever, feel free to play! */ - /* If you modify texture on every frame instead of only @ initialization you can - * produce some neat output. These values are indexed into colors[] below. */ - for (y = 0; y < 128; y++) { - for (x = 0; x < 128; x++) - texture[y][x] = 1; - for (; x < 256; x++) - texture[y][x] = 0; - } - for (; y < 256; y++) { - for (x = 0; x < 128; x++) - texture[y][x] = 0; - for (; x < 256; x++) - texture[y][x] = 1; - } - - /* Generate fixed-point cos & sin LUTs. */ - for (i = 0; i < FIXED_TRIG_LUT_SIZE; i++) { - costab[i] = ((cos((double)2*M_PI*i/FIXED_TRIG_LUT_SIZE))*FIXED_EXP); - sintab[i] = ((sin((double)2*M_PI*i/FIXED_TRIG_LUT_SIZE))*FIXED_EXP); - } + init_roto(texture, costab, sintab); } /* This is all done using fixed-point in the hopes of being faster, and yes assumptions @@ -125,31 +131,9 @@ static void roto64(fb_fragment_t *fragment) uint64_t *buf = (uint64_t *)fragment->buf; if (!initialized) { - int i; - initialized = 1; - /* Generate simple checker pattern texture, nothing clever, feel free to play! */ - /* If you modify texture on every frame instead of only @ initialization you can - * produce some neat output. These values are indexed into colors[] below. */ - for (y = 0; y < 128; y++) { - for (x = 0; x < 128; x++) - texture[y][x] = 1; - for (; x < 256; x++) - texture[y][x] = 0; - } - for (; y < 256; y++) { - for (x = 0; x < 128; x++) - texture[y][x] = 0; - for (; x < 256; x++) - texture[y][x] = 1; - } - - /* Generate fixed-point cos & sin LUTs. */ - for (i = 0; i < FIXED_TRIG_LUT_SIZE; i++) { - costab[i] = ((cos((double)2*M_PI*i/FIXED_TRIG_LUT_SIZE))*FIXED_EXP); - sintab[i] = ((sin((double)2*M_PI*i/FIXED_TRIG_LUT_SIZE))*FIXED_EXP); - } + init_roto(texture, costab, sintab); } /* This is all done using fixed-point in the hopes of being faster, and yes assumptions |