diff options
author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-01-18 17:14:52 -0800 |
---|---|---|
committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-01-18 17:31:44 -0800 |
commit | 524db0cf19648e3c7c78d3e73103b7a0bdcd6bfc (patch) | |
tree | 6fd682629904a210927797c92d956c208666b03a /modules/sparkler | |
parent | ee2073d4e411555aba878277131b56f7eb562c84 (diff) |
*: move source into src/ subdir
Restoring some organizational sanity since adopting autotools.
Diffstat (limited to 'modules/sparkler')
-rw-r--r-- | modules/sparkler/Makefile.am | 4 | ||||
-rw-r--r-- | modules/sparkler/bsp.c | 584 | ||||
-rw-r--r-- | modules/sparkler/bsp.h | 28 | ||||
-rw-r--r-- | modules/sparkler/burst.c | 111 | ||||
-rw-r--r-- | modules/sparkler/chunker.c | 225 | ||||
-rw-r--r-- | modules/sparkler/chunker.h | 11 | ||||
-rw-r--r-- | modules/sparkler/container.h | 11 | ||||
-rw-r--r-- | modules/sparkler/draw.h | 32 | ||||
-rw-r--r-- | modules/sparkler/list.h | 252 | ||||
-rw-r--r-- | modules/sparkler/particle.c | 14 | ||||
-rw-r--r-- | modules/sparkler/particle.h | 79 | ||||
-rw-r--r-- | modules/sparkler/particles.c | 342 | ||||
-rw-r--r-- | modules/sparkler/particles.h | 21 | ||||
-rw-r--r-- | modules/sparkler/rocket.c | 144 | ||||
-rw-r--r-- | modules/sparkler/simple.c | 113 | ||||
-rw-r--r-- | modules/sparkler/spark.c | 63 | ||||
-rw-r--r-- | modules/sparkler/sparkler.c | 53 | ||||
-rw-r--r-- | modules/sparkler/sparkler.h | 8 | ||||
-rw-r--r-- | modules/sparkler/v3f.h | 157 | ||||
-rw-r--r-- | modules/sparkler/xplode.c | 82 |
20 files changed, 0 insertions, 2334 deletions
diff --git a/modules/sparkler/Makefile.am b/modules/sparkler/Makefile.am deleted file mode 100644 index 13d8e8a..0000000 --- a/modules/sparkler/Makefile.am +++ /dev/null @@ -1,4 +0,0 @@ -noinst_LIBRARIES = libsparkler.a -libsparkler_a_SOURCES = bsp.c bsp.h burst.c chunker.c chunker.h container.h draw.h list.h particle.c particle.h particles.c particles.h rocket.c simple.c spark.c sparkler.c sparkler.h v3f.h xplode.c -libsparkler_a_CFLAGS = @ROTOTILLER_CFLAGS@ -ffast-math -libsparkler_a_CPPFLAGS = @ROTOTILLER_CFLAGS@ -I../../ diff --git a/modules/sparkler/bsp.c b/modules/sparkler/bsp.c deleted file mode 100644 index 381e922..0000000 --- a/modules/sparkler/bsp.c +++ /dev/null @@ -1,584 +0,0 @@ -#include <assert.h> -#include <stdio.h> -#include <stdint.h> -#include <stdlib.h> - -#include "bsp.h" - - -/* octree-based bsp for faster proximity searches */ -/* meanings: - * octrant = "octo" analog of a quadrant, an octree is a quadtree with an additional dimension (Z/3d) - * bv = bounding volume - * bsp = binary space partition - * occupant = the things being indexed by the bsp (e.g. a particle, or its position) - */ - - -/* FIXME: these are not tuned at all, and should really all be parameters to bsp_new() instead */ -#define BSP_GROWBY 16 -#define BSP_MAX_OCCUPANTS 64 -#define BSP_MAX_DEPTH 16 - -#define MAX(_a, _b) (_a > _b ? _a : _b) -#define MIN(_a, _b) (_a < _b ? _a : _b) - - -struct bsp_node_t { - v3f_t center; /* center point about which the bounding volume's 3d-space is divided */ - bsp_node_t *parent; /* parent bounding volume, NULL when root node */ - bsp_node_t *octrants; /* NULL when a leaf, otherwise an array of 8 bsp_node_t's */ - list_head_t occupants; /* list of occupants in this volume when a leaf node */ - unsigned n_occupants; /* number of ^^ */ -}; - -#define OCTRANTS \ - octrant(OCT_XL_YL_ZL, (1 << 2 | 1 << 1 | 1)) \ - octrant(OCT_XR_YL_ZL, ( 1 << 1 | 1)) \ - octrant(OCT_XL_YR_ZL, (1 << 2 | 1)) \ - octrant(OCT_XR_YR_ZL, ( 1)) \ - octrant(OCT_XL_YL_ZR, (1 << 2 | 1 << 1 )) \ - octrant(OCT_XR_YL_ZR, ( 1 << 1 )) \ - octrant(OCT_XL_YR_ZR, (1 << 2 )) \ - octrant(OCT_XR_YR_ZR, 0) - -#define octrant(_sym, _val) _sym = _val, -typedef enum _octrant_idx_t { - OCTRANTS -} octrant_idx_t; -#undef octrant - -/* bsp lookup state, encapsulated for preservation across composite - * lookup-dependent operations, so they can potentially avoid having - * to redo the lookup. i.e. lookup caching. - */ -typedef struct _bsp_lookup_t { - int depth; - v3f_t left; - v3f_t right; - bsp_node_t *bv; - octrant_idx_t oidx; -} bsp_lookup_t; - -struct bsp_t { - bsp_node_t root; - list_head_t free; - bsp_lookup_t lookup_cache; -}; - - -static inline const char * octstr(octrant_idx_t oidx) -{ -#define octrant(_sym, _val) #_sym, - static const char *octrant_strs[] = { - OCTRANTS - }; -#undef octrant - - return octrant_strs[oidx]; -} - - -static inline void _bsp_print(bsp_node_t *node) -{ - static int depth = 0; - - fprintf(stderr, "%-*s %i: %p\n", depth, " ", depth, node); - if (node->octrants) { - int i; - - for (i = 0; i < 8; i++) { - fprintf(stderr, "%-*s %i: %s: %p\n", depth, " ", depth, octstr(i), &node->octrants[i]); - depth++; - _bsp_print(&node->octrants[i]); - depth--; - } - } -} - - -/* Print a bsp tree to stderr (debugging) */ -void bsp_print(bsp_t *bsp) -{ - _bsp_print(&bsp->root); -} - - -/* Initialize the lookup cache to the root */ -static inline void bsp_init_lookup_cache(bsp_t *bsp) { - bsp->lookup_cache.bv = &bsp->root; - bsp->lookup_cache.depth = 0; - v3f_set(&bsp->lookup_cache.left, -1.0, -1.0, -1.0); /* TODO: the bsp AABB should be supplied to bsp_new() */ - v3f_set(&bsp->lookup_cache.right, 1.0, 1.0, 1.0); -} - - -/* Invalidate/reset the bsp's lookup cache TODO: make conditional on a supplied node being cached? */ -static inline void bsp_invalidate_lookup_cache(bsp_t *bsp) { - if (bsp->lookup_cache.bv != &bsp->root) { - bsp_init_lookup_cache(bsp); - } -} - - -/* Create a new bsp octree. */ -bsp_t * bsp_new(void) -{ - bsp_t *bsp; - - bsp = calloc(1, sizeof(bsp_t)); - if (!bsp) { - return NULL; - } - - INIT_LIST_HEAD(&bsp->root.occupants); - INIT_LIST_HEAD(&bsp->free); - bsp_init_lookup_cache(bsp); - - return bsp; -} - - -/* Free a bsp octree */ -void bsp_free(bsp_t *bsp) -{ - /* TODO: free everything ... */ - free(bsp); -} - - -/* lookup a position's containing leaf node in the bsp tree, store resultant lookup state in *lookup_res */ -static inline void bsp_lookup_position(bsp_t *bsp, bsp_node_t *root, v3f_t *position, bsp_lookup_t *lookup_res) -{ - bsp_lookup_t res = bsp->lookup_cache; - - if (res.bv->parent) { - /* When starting from a cached (non-root) lookup, we must verify our position falls within the cached bv */ - if (position->x < res.left.x || position->x > res.right.x || - position->y < res.left.y || position->y > res.right.y || - position->z < res.left.z || position->z > res.right.z) { - bsp_invalidate_lookup_cache(bsp); - res = bsp->lookup_cache; - } - } - - while (res.bv->octrants) { - res.oidx = OCT_XR_YR_ZR; - if (position->x <= res.bv->center.x) { - res.oidx |= (1 << 2); - res.right.x = res.bv->center.x; - } else { - res.left.x = res.bv->center.x; - } - - if (position->y <= res.bv->center.y) { - res.oidx |= (1 << 1); - res.right.y = res.bv->center.y; - } else { - res.left.y = res.bv->center.y; - } - - if (position->z <= res.bv->center.z) { - res.oidx |= 1; - res.right.z = res.bv->center.z; - } else { - res.left.z = res.bv->center.z; - } - - res.bv = &res.bv->octrants[res.oidx]; - res.depth++; - } - - *lookup_res = bsp->lookup_cache = res; -} - - -/* Add an occupant to a bsp tree, use provided node lookup *l if supplied */ -static inline void _bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position, bsp_lookup_t *l) -{ - bsp_lookup_t _lookup; - - /* if no explicitly cached lookup result was provided, perform the lookup now (which may still be cached). */ - if (!l) { - l = &_lookup; - bsp_lookup_position(bsp, &bsp->root, position, l); - } - - assert(l); - assert(l->bv); - - occupant->position = position; - -#define map_occupant2octrant(_occupant, _bv, _octrant) \ - _octrant = OCT_XR_YR_ZR; \ - if (_occupant->position->x <= _bv->center.x) { \ - _octrant |= (1 << 2); \ - } \ - if (_occupant->position->y <= _bv->center.y) { \ - _octrant |= (1 << 1); \ - } \ - if (_occupant->position->z <= _bv->center.z) { \ - _octrant |= 1; \ - } - - if (l->bv->n_occupants >= BSP_MAX_OCCUPANTS && l->depth < BSP_MAX_DEPTH) { - int i; - list_head_t *t, *_t; - bsp_node_t *bv = l->bv; - - /* bv is full and shallow enough, subdivide it. */ - - /* ensure the free list has something for us */ - if (list_empty(&bsp->free)) { - bsp_node_t *t; - - /* TODO: does using the chunker instead make sense here? */ - t = calloc(sizeof(bsp_node_t), 8 * BSP_GROWBY); - for (i = 0; i < 8 * BSP_GROWBY; i += 8) { - list_add(&t[i].occupants, &bsp->free); - } - } - - /* take an octrants array from the free list */ - bv->octrants = list_entry(bsp->free.next, bsp_node_t, occupants); - list_del(&bv->octrants[0].occupants); - - /* initialize the octrants */ - for (i = 0; i < 8; i++) { - INIT_LIST_HEAD(&bv->octrants[i].occupants); - bv->octrants[i].n_occupants = 0; - bv->octrants[i].parent = bv; - bv->octrants[i].octrants = NULL; - } - - /* set the center point in each octrant which places the partitioning hyperplane */ - /* XXX: note this is pretty unreadable due to reusing the earlier computed values - * where the identical computation is required. - */ - bv->octrants[OCT_XR_YR_ZR].center.x = (l->right.x - bv->center.x) * .5f + bv->center.x; - bv->octrants[OCT_XR_YR_ZR].center.y = (l->right.y - bv->center.y) * .5f + bv->center.y; - bv->octrants[OCT_XR_YR_ZR].center.z = (l->right.z - bv->center.z) * .5f + bv->center.z; - - bv->octrants[OCT_XR_YR_ZL].center.x = bv->octrants[OCT_XR_YR_ZR].center.x; - bv->octrants[OCT_XR_YR_ZL].center.y = bv->octrants[OCT_XR_YR_ZR].center.y; - bv->octrants[OCT_XR_YR_ZL].center.z = (bv->center.z - l->left.z) * .5f + l->left.z; - - bv->octrants[OCT_XR_YL_ZR].center.x = bv->octrants[OCT_XR_YR_ZR].center.x; - bv->octrants[OCT_XR_YL_ZR].center.y = (bv->center.y - l->left.y) * .5f + l->left.y; - bv->octrants[OCT_XR_YL_ZR].center.z = bv->octrants[OCT_XR_YR_ZR].center.z; - - bv->octrants[OCT_XR_YL_ZL].center.x = bv->octrants[OCT_XR_YR_ZR].center.x; - bv->octrants[OCT_XR_YL_ZL].center.y = bv->octrants[OCT_XR_YL_ZR].center.y; - bv->octrants[OCT_XR_YL_ZL].center.z = bv->octrants[OCT_XR_YR_ZL].center.z; - - bv->octrants[OCT_XL_YR_ZR].center.x = (bv->center.x - l->left.x) * .5f + l->left.x; - bv->octrants[OCT_XL_YR_ZR].center.y = bv->octrants[OCT_XR_YR_ZR].center.y; - bv->octrants[OCT_XL_YR_ZR].center.z = bv->octrants[OCT_XR_YR_ZR].center.z; - - bv->octrants[OCT_XL_YR_ZL].center.x = bv->octrants[OCT_XL_YR_ZR].center.x; - bv->octrants[OCT_XL_YR_ZL].center.y = bv->octrants[OCT_XR_YR_ZR].center.y; - bv->octrants[OCT_XL_YR_ZL].center.z = bv->octrants[OCT_XR_YR_ZL].center.z; - - bv->octrants[OCT_XL_YL_ZR].center.x = bv->octrants[OCT_XL_YR_ZR].center.x; - bv->octrants[OCT_XL_YL_ZR].center.y = bv->octrants[OCT_XR_YL_ZR].center.y; - bv->octrants[OCT_XL_YL_ZR].center.z = bv->octrants[OCT_XR_YR_ZR].center.z; - - bv->octrants[OCT_XL_YL_ZL].center.x = bv->octrants[OCT_XL_YR_ZR].center.x; - bv->octrants[OCT_XL_YL_ZL].center.y = bv->octrants[OCT_XR_YL_ZR].center.y; - bv->octrants[OCT_XL_YL_ZL].center.z = bv->octrants[OCT_XR_YR_ZL].center.z; - - /* migrate the occupants into the appropriate octrants */ - list_for_each_safe(t, _t, &bv->occupants) { - octrant_idx_t oidx; - bsp_occupant_t *o = list_entry(t, bsp_occupant_t, occupants); - - map_occupant2octrant(o, bv, oidx); - list_move(t, &bv->octrants[oidx].occupants); - o->leaf = &bv->octrants[oidx]; - bv->octrants[oidx].n_occupants++; - } - bv->n_occupants = 0; - - /* a new leaf assumes the bv position for the occupant to be added into */ - map_occupant2octrant(occupant, bv, l->oidx); - l->bv = &bv->octrants[l->oidx]; - l->depth++; - } - -#undef map_occupant2octrant - - occupant->leaf = l->bv; - list_add(&occupant->occupants, &l->bv->occupants); - l->bv->n_occupants++; - - assert(occupant->leaf); -} - - -/* add an occupant to a bsp tree */ -void bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position) -{ - _bsp_add_occupant(bsp, occupant, position, NULL); -} - - -/* Delete an occupant from a bsp tree. - * Set reservation to prevent potentially freeing a node made empty by our delete that - * we have a reference to (i.e. a cached lookup result, see bsp_move_occupant()). - */ -static inline void _bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant, bsp_node_t *reservation) -{ - if (occupant->leaf->octrants) { - fprintf(stderr, "BUG: deleting occupant(%p) from non-leaf bv(%p)\n", occupant, occupant->leaf); - } - - /* delete the occupant */ - list_del(&occupant->occupants); - occupant->leaf->n_occupants--; - - if (list_empty(&occupant->leaf->occupants)) { - bsp_node_t *parent_bv; - - if (occupant->leaf->n_occupants) { - fprintf(stderr, "BUG: bv_occupants empty but n_occupants=%u\n", occupant->leaf->n_occupants); - } - - /* leaf is now empty, since nodes are allocated as clusters of 8, they aren't freed unless all nodes in the cluster are empty. - * Determine if they're all empty, and free the parent's octrants as a set. - * Repeat this process up the chain of parents, repeatedly converting empty parents into leaf nodes. - * TODO: maybe just use the chunker instead? - */ - - for (parent_bv = occupant->leaf->parent; parent_bv && parent_bv != reservation; parent_bv = parent_bv->parent) { - int i; - - /* are _all_ the parent's octrants freeable? */ - for (i = 0; i < 8; i++) { - if (&parent_bv->octrants[i] == reservation || - parent_bv->octrants[i].octrants || - !list_empty(&parent_bv->octrants[i].occupants)) { - goto _out; - } - } - - /* "freeing" really just entails putting the octrants cluster of nodes onto the free list */ - list_add(&parent_bv->octrants[0].occupants, &bsp->free); - parent_bv->octrants = NULL; - bsp_invalidate_lookup_cache(bsp); - } - } - -_out: - occupant->leaf = NULL; -} - - -/* Delete an occupant from a bsp tree. */ -void bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant) -{ - _bsp_delete_occupant(bsp, occupant, NULL); -} - - -/* Move an occupant within a bsp tree to a new position */ -void bsp_move_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position) -{ - bsp_lookup_t lookup_res; - - if (v3f_equal(occupant->position, position)) { - return; - } - - /* TODO: now that there's a cache maintained in bsp->lookup_cache as well, - * this feels a bit vestigial, see about consolidating things. We still - * need to be able to pin lookup_res.bv in the delete, but why not just use - * the one in bsp->lookup_cache.bv then stop having lookup_position return - * a result at all???? this bsp isn't concurrent/threaded, so it doens't - * really matter. - */ - bsp_lookup_position(bsp, &bsp->root, occupant->position, &lookup_res); - if (lookup_res.bv == occupant->leaf) { - /* leaf unchanged, do nothing past lookup. */ - occupant->position = position; - return; - } - - _bsp_delete_occupant(bsp, occupant, lookup_res.bv); - _bsp_add_occupant(bsp, occupant, position, &lookup_res); -} - - -static inline float square(float v) -{ - return v * v; -} - - -typedef enum overlaps_t { - OVERLAPS_NONE, /* objects are completely separated */ - OVERLAPS_PARTIALLY, /* objects surfaces one another */ - OVERLAPS_A_IN_B, /* first object is fully within the second */ - OVERLAPS_B_IN_A, /* second object is fully within the first */ -} overlaps_t; - - -/* Returns wether the axis-aligned bounding box (AABB) overlaps the sphere. - * Absolute vs. partial overlaps are distinguished, since it's an important optimization - * to know if the sphere falls entirely within one partition of the octree. - */ -static inline overlaps_t aabb_overlaps_sphere(v3f_t *aabb_min, v3f_t *aabb_max, v3f_t *sphere_center, float sphere_radius) -{ - /* This implementation is based on James Arvo's from Graphics Gems pg. 335 */ - float r2 = square(sphere_radius); - float dface = INFINITY; - float dmin = 0; - float dmax = 0; - float a, b; - -#define per_dimension(_center, _box_max, _box_min) \ - a = square(_center - _box_min); \ - b = square(_center - _box_max); \ - \ - dmax += MAX(a, b); \ - if (_center >= _box_min && _center <= _box_max) { \ - /* sphere center within box */ \ - dface = MIN(dface, MIN(a, b)); \ - } else { \ - /* sphere center outside the box */ \ - dface = 0; \ - dmin += MIN(a, b); \ - } - - per_dimension(sphere_center->x, aabb_max->x, aabb_min->x); - per_dimension(sphere_center->y, aabb_max->y, aabb_min->y); - per_dimension(sphere_center->z, aabb_max->z, aabb_min->z); - - if (dmax < r2) { - /* maximum distance to box smaller than radius, box is inside - * the sphere */ - return OVERLAPS_A_IN_B; - } - - if (dface > r2) { - /* sphere center is within box (non-zero dface), and dface is - * greater than sphere diameter, sphere is inside the box. */ - return OVERLAPS_B_IN_A; - } - - if (dmin <= r2) { - /* minimum distance from sphere center to box is smaller than - * sphere's radius, surfaces intersect */ - return OVERLAPS_PARTIALLY; - } - - return OVERLAPS_NONE; -} - - -typedef struct bsp_search_sphere_t { - v3f_t *center; - float radius_min; - float radius_max; - void (*cb)(bsp_t *, list_head_t *, void *); - void *cb_data; -} bsp_search_sphere_t; - - -static overlaps_t _bsp_search_sphere(bsp_t *bsp, bsp_node_t *node, bsp_search_sphere_t *search, v3f_t *aabb_min, v3f_t *aabb_max) -{ - overlaps_t res; - v3f_t oaabb_min, oaabb_max; - - /* if the radius_max search doesn't overlap aabb_min:aabb_max at all, simply return. */ - res = aabb_overlaps_sphere(aabb_min, aabb_max, search->center, search->radius_max); - if (res == OVERLAPS_NONE) { - return res; - } - - /* if the radius_max absolutely overlaps the AABB, we must see if the AABB falls entirely within radius_min so we can skip it. */ - if (res == OVERLAPS_A_IN_B) { - res = aabb_overlaps_sphere(aabb_min, aabb_max, search->center, search->radius_min); - if (res == OVERLAPS_A_IN_B) { - /* AABB is entirely within radius_min, skip it. */ - return OVERLAPS_NONE; - } - - if (res == OVERLAPS_NONE) { - /* radius_min didn't overlap, radius_max overlapped aabb 100%, it's entirely within the range. */ - res = OVERLAPS_A_IN_B; - } else { - /* radius_min overlapped partially.. */ - res = OVERLAPS_PARTIALLY; - } - } - - /* if node is a leaf, call search->cb with the occupants, then return. */ - if (!node->octrants) { - search->cb(bsp, &node->occupants, search->cb_data); - return res; - } - - /* node is a parent, recur on each octrant with appropriately adjusted aabb_min:aabb_max values */ - /* if any of the octrants absolutely overlaps the search sphere, skip the others by returning. */ -#define search_octrant(_oid, _aabb_min, _aabb_max) \ - res = _bsp_search_sphere(bsp, &node->octrants[_oid], search, _aabb_min, _aabb_max); \ - if (res == OVERLAPS_B_IN_A) { \ - return res; \ - } - - /* OCT_XL_YL_ZL and OCT_XR_YR_ZR AABBs don't require tedious composition */ - search_octrant(OCT_XL_YL_ZL, aabb_min, &node->center); - search_octrant(OCT_XR_YR_ZR, &node->center, aabb_max); - - /* the rest are stitched together requiring temp storage and tedium */ - v3f_set(&oaabb_min, node->center.x, aabb_min->y, aabb_min->z); - v3f_set(&oaabb_max, aabb_max->x, node->center.y, node->center.z); - search_octrant(OCT_XR_YL_ZL, &oaabb_min, &oaabb_max); - - v3f_set(&oaabb_min, aabb_min->x, node->center.y, aabb_min->z); - v3f_set(&oaabb_max, node->center.x, aabb_max->y, node->center.z); - search_octrant(OCT_XL_YR_ZL, &oaabb_min, &oaabb_max); - - v3f_set(&oaabb_min, node->center.x, node->center.y, aabb_min->z); - v3f_set(&oaabb_max, aabb_max->x, aabb_max->y, node->center.z); - search_octrant(OCT_XR_YR_ZL, &oaabb_min, &oaabb_max); - - v3f_set(&oaabb_min, aabb_min->x, aabb_min->y, node->center.z); - v3f_set(&oaabb_max, node->center.x, node->center.y, aabb_max->z); - search_octrant(OCT_XL_YL_ZR, &oaabb_min, &oaabb_max); - - v3f_set(&oaabb_min, node->center.x, aabb_min->y, node->center.z); - v3f_set(&oaabb_max, aabb_max->x, node->center.y, aabb_max->z); - search_octrant(OCT_XR_YL_ZR, &oaabb_min, &oaabb_max); - - v3f_set(&oaabb_min, aabb_min->x, node->center.y, node->center.z); - v3f_set(&oaabb_max, node->center.x, aabb_max->y, aabb_max->z); - search_octrant(OCT_XL_YR_ZR, &oaabb_min, &oaabb_max); - -#undef search_octrant - - /* since early on an OVERLAPS_NONE short-circuits the function, and - * OVERLAPS_ABSOLUTE also causes short-circuits, if we arrive here it's - * a partial overlap - */ - return OVERLAPS_PARTIALLY; -} - - -/* search the bsp tree for leaf nodes which intersect the space between radius_min and radius_max of a sphere @ center */ -/* for every leaf node found to intersect the sphere, cb is called with the leaf node's occupants list head */ -/* the callback cb must then further filter the occupants as necessary. */ -void bsp_search_sphere(bsp_t *bsp, v3f_t *center, float radius_min, float radius_max, void (*cb)(bsp_t *, list_head_t *, void *), void *cb_data) -{ - bsp_search_sphere_t search = { - .center = center, - .radius_min = radius_min, - .radius_max = radius_max, - .cb = cb, - .cb_data = cb_data, - }; - v3f_t aabb_min = v3f_init(-1.0f, -1.0f, -1.0f); - v3f_t aabb_max = v3f_init(1.0f, 1.0f, 1.0f); - - _bsp_search_sphere(bsp, &bsp->root, &search, &aabb_min, &aabb_max); -} diff --git a/modules/sparkler/bsp.h b/modules/sparkler/bsp.h deleted file mode 100644 index f5ce303..0000000 --- a/modules/sparkler/bsp.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef _BSP_H -#define _BSP_H - -#include <stdint.h> - -#include "list.h" -#include "v3f.h" - -typedef struct bsp_t bsp_t; -typedef struct bsp_node_t bsp_node_t; - -/* Embed this in anything you want spatially indexed by the bsp tree. */ -/* TODO: it would be nice to make this opaque, but it's a little annoying. */ -typedef struct bsp_occupant_t { - bsp_node_t *leaf; /* leaf node containing this occupant */ - list_head_t occupants; /* node on containing leaf node's list of occupants */ - v3f_t *position; /* position of occupant to be partitioned */ -} bsp_occupant_t; - -bsp_t * bsp_new(void); -void bsp_free(bsp_t *bsp); -void bsp_print(bsp_t *bsp); -void bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position); -void bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant); -void bsp_move_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position); -void bsp_search_sphere(bsp_t *bsp, v3f_t *center, float radius_min, float radius_max, void (*cb)(bsp_t *, list_head_t *, void *), void *cb_data); - -#endif diff --git a/modules/sparkler/burst.c b/modules/sparkler/burst.c deleted file mode 100644 index 828ca02..0000000 --- a/modules/sparkler/burst.c +++ /dev/null @@ -1,111 +0,0 @@ -#include <stdlib.h> - -#include "bsp.h" -#include "container.h" -#include "particle.h" -#include "particles.h" - - -/* a "burst" (shockwave) particle type */ -/* this doesn't draw anything, it just pushes neighbors away in an increasing radius */ - -#define BURST_FORCE 0.01f -#define BURST_MAX_LIFETIME 8 - -typedef struct _burst_ctxt_t { - int longevity; - int lifetime; -} burst_ctxt_t; - - -static int burst_init(particles_t *particles, particle_t *p) -{ - burst_ctxt_t *ctxt = p->ctxt; - - ctxt->longevity = ctxt->lifetime = BURST_MAX_LIFETIME; - p->props->velocity = 0; /* burst should be stationary */ - p->props->mass = 0; /* no mass prevents gravity's effects */ - - return 1; -} - - -static inline void thrust_part(particle_t *burst, particle_t *victim, float distance_sq) -{ - v3f_t direction = v3f_sub(&victim->props->position, &burst->props->position); - - /* TODO: normalize is expensive, see about removing these. */ - direction = v3f_normalize(&direction); - victim->props->direction = v3f_add(&victim->props->direction, &direction); - victim->props->direction = v3f_normalize(&victim->props->direction); - - victim->props->velocity += BURST_FORCE; -} - - -typedef struct burst_sphere_t { - particle_t *center; - float radius_min; - float radius_max; -} burst_sphere_t; - - -static void burst_cb(bsp_t *bsp, list_head_t *occupants, void *_s) -{ - burst_sphere_t *s = _s; - bsp_occupant_t *o; - float rmin_sq = s->radius_min * s->radius_min; - float rmax_sq = s->radius_max * s->radius_max; - - /* XXX: to avoid having a callback per-particle, bsp_occupant_t was - * moved to the public particle, and the particle-specific - * implementations directly perform bsp-accelerated searches. Another - * wart caused by this is particles_bsp(). - */ - list_for_each_entry(o, occupants, occupants) { - particle_t *p = container_of(o, particle_t, occupant); - float d_sq; - - if (p == s->center) { - /* leave ourselves alone */ - continue; - } - - d_sq = v3f_distance_sq(&s->center->props->position, &p->props->position); - - if (d_sq > rmin_sq && d_sq < rmax_sq) { - /* displace the part relative to the burst origin */ - thrust_part(s->center, p, d_sq); - } - - } -} - - -static particle_status_t burst_sim(particles_t *particles, particle_t *p) -{ - burst_ctxt_t *ctxt = p->ctxt; - bsp_t *bsp = particles_bsp(particles); /* XXX see note above about bsp_occupant_t */ - burst_sphere_t s; - - if (!ctxt->longevity || (ctxt->longevity--) <= 0) { - return PARTICLE_DEAD; - } - - /* affect neighbors for the shock-wave */ - s.radius_min = (1.0f - ((float)ctxt->longevity / ctxt->lifetime)) * 0.075f; - s.radius_max = s.radius_min + .01f; - s.center = p; - bsp_search_sphere(bsp, &p->props->position, s.radius_min, s.radius_max, burst_cb, &s); - - return PARTICLE_ALIVE; -} - - -particle_ops_t burst_ops = { - .context_size = sizeof(burst_ctxt_t), - .sim = burst_sim, - .init = burst_init, - .draw = NULL, - .cleanup = NULL, - }; diff --git a/modules/sparkler/chunker.c b/modules/sparkler/chunker.c deleted file mode 100644 index ca072eb..0000000 --- a/modules/sparkler/chunker.c +++ /dev/null @@ -1,225 +0,0 @@ -#include <assert.h> -#include <stddef.h> -#include <stdlib.h> -#include <stdint.h> -#include <string.h> - -#include "chunker.h" -#include "container.h" -#include "list.h" - -/* Everything associated with the particles tends to be short-lived. - * - * They come and go frequently in large numbers. This implements a very basic - * chunked allocator which prioritizes efficient allocation and freeing over - * low waste of memory. We malloc chunks at a time, doling out elements from - * the chunk sequentially as requested until the chunk is cannot fulfill an - * allocation, then we just retire the chunk, add a new chunk and continue. - * - * When allocations are freed, we simply decrement the refcount for its chunk, - * leaving the chunk pinned with holes accumulating until its refcount reaches - * zero, at which point the chunk is made available for allocations again. - * - * This requires a reference to the chunk be returned with every allocation. - * It may be possible to reduce the footprint of this by using a relative - * offset to the chunk start instead, but that would probably be more harmful - * to the alignment. - * - * This has some similarities to a slab allocator... - */ - -#define CHUNK_ALIGNMENT 8192 /* XXX: this may be unnecessary, callers should be able to ideally size their chunkers */ -#define ALLOC_ALIGNMENT 8 /* allocations within the chunk need to be aligned since their size affects subsequent allocation offsets */ -#define ALIGN(_size, _alignment) (((_size) + _alignment - 1) & ~(_alignment - 1)) - -typedef struct chunk_t { - chunker_t *chunker; /* chunker chunk belongs to */ - list_head_t chunks; /* node on free/pinned list */ - uint32_t n_refs; /* number of references (allocations) to this chunk */ - unsigned next_offset; /* next available offset for allocation */ - uint8_t mem[]; /* usable memory from this chunk */ -} chunk_t; - -typedef struct allocation_t { - chunk_t *chunk; /* chunk this allocation came from */ - uint8_t mem[]; /* usable memory from this allocation */ -} allocation_t; - -struct chunker_t { - chunk_t *chunk; /* current chunk allocations come from */ - unsigned chunk_size; /* size chunks are allocated in */ - list_head_t free_chunks; /* list of completely free chunks */ - list_head_t pinned_chunks; /* list of chunks pinned because they have an outstanding allocation */ -}; - - -/* Add a reference to a chunk. */ -static inline void chunk_ref(chunk_t *chunk) -{ - assert(chunk); - assert(chunk->chunker); - - chunk->n_refs++; - - assert(chunk->n_refs != 0); -} - - -/* Remove reference from a chunk, move to free list when no references remain. */ -static inline void chunk_unref(chunk_t *chunk) -{ - assert(chunk); - assert(chunk->chunker); - assert(chunk->n_refs > 0); - - chunk->n_refs--; - if (chunk->n_refs == 0) { - list_move(&chunk->chunks, &chunk->chunker->free_chunks); - } -} - - -/* Return allocated size of the chunk */ -static inline unsigned chunk_alloc_size(chunker_t *chunker) -{ - assert(chunker); - - return (sizeof(chunk_t) + chunker->chunk_size); -} - - -/* Get a new working chunk, retiring and replacing chunker->chunk. */ -static void chunker_new_chunk(chunker_t *chunker) -{ - chunk_t *chunk; - - assert(chunker); - - if (chunker->chunk) { - chunk_unref(chunker->chunk); - chunker->chunk = NULL; - } - - if (!list_empty(&chunker->free_chunks)) { - chunk = list_entry(chunker->free_chunks.next, chunk_t, chunks); - list_del(&chunk->chunks); - } else { - /* No free chunks, must ask libc for memory */ - chunk = malloc(chunk_alloc_size(chunker)); - } - - /* Note a chunk is pinned from the moment it's created, and a reference - * is added to represent chunker->chunk, even though no allocations - * occurred yet. - */ - chunk->n_refs = 1; - chunk->next_offset = 0; - chunk->chunker = chunker; - chunker->chunk = chunk; - list_add(&chunk->chunks, &chunker->pinned_chunks); -} - - -/* Create a new chunker. */ -chunker_t * chunker_new(unsigned chunk_size) -{ - chunker_t *chunker; - - chunker = calloc(1, sizeof(chunker_t)); - if (!chunker) { - return NULL; - } - - INIT_LIST_HEAD(&chunker->free_chunks); - INIT_LIST_HEAD(&chunker->pinned_chunks); - - /* XXX: chunker->chunk_size does not include the size of the chunk_t container */ - chunker->chunk_size = ALIGN(chunk_size, CHUNK_ALIGNMENT); - - return chunker; -} - - -/* Allocate non-zeroed memory from a chunker. */ -void * chunker_alloc(chunker_t *chunker, unsigned size) -{ - allocation_t *allocation; - - assert(chunker); - assert(size <= chunker->chunk_size); - - size = ALIGN(sizeof(allocation_t) + size, ALLOC_ALIGNMENT); - - if (!chunker->chunk || size + chunker->chunk->next_offset > chunker->chunk_size) { - /* Retire this chunk, time for a new one */ - chunker_new_chunk(chunker); - } - - if (!chunker->chunk) { - return NULL; - } - - chunk_ref(chunker->chunk); - allocation = (allocation_t *)&chunker->chunk->mem[chunker->chunk->next_offset]; - chunker->chunk->next_offset += size; - allocation->chunk = chunker->chunk; - - assert(chunker->chunk->next_offset <= chunker->chunk_size); - - return allocation->mem; -} - - -/* Free memory allocated from a chunker. */ -void chunker_free(void *ptr) -{ - allocation_t *allocation = container_of(ptr, allocation_t, mem); - - assert(ptr); - - chunk_unref(allocation->chunk); -} - - -/* Free a chunker and it's associated allocations. */ -void chunker_free_chunker(chunker_t *chunker) -{ - chunk_t *chunk, *_chunk; - - assert(chunker); - - if (chunker->chunk) { - chunk_unref(chunker->chunk); - } - - assert(list_empty(&chunker->pinned_chunks)); - - list_for_each_entry_safe(chunk, _chunk, &chunker->free_chunks, chunks) { - free(chunk); - } - - free(chunker); -} - -/* TODO: add pinned chunk iterator interface for cache-friendly iterating across - * chunk contents. - * The idea is that at times when the performance is really important, the - * chunks will be full of active particles, because it's the large numbers - * which slows us down. At those times, it's beneficial to not walk linked - * lists of structs to process them, instead we just process all the elements - * of the chunk as an array and assume everything is active. The type of - * processing being done in this fashion is benign to perform on an unused - * element, as long as there's no dangling pointers being dereferenced. If - * there's references, a status field could be maintained in the entry to say - * if it's active, then simply skip processing of the inactive elements. This - * tends to be more cache-friendly than chasing pointers. A linked list - * heirarchy of particles is still maintained for the parent:child - * relationships under the assumption that some particles will make use of the - * tracked descendants, though nothing has been done with it yet. - * - * The current implementation of the _particle_t is variable length, which precludes - * this optimization. However, breaking out the particle_props_t into a separate - * chunker would allow running particles_age() across the props alone directly - * within the pinned chunks. The other passes are still done heirarchically, - * and require the full particle context. - */ diff --git a/modules/sparkler/chunker.h b/modules/sparkler/chunker.h deleted file mode 100644 index ac53cec..0000000 --- a/modules/sparkler/chunker.h +++ /dev/null @@ -1,11 +0,0 @@ -#ifndef _CHUNKER_H -#define _CHUNKER_H - -typedef struct chunker_t chunker_t; - -chunker_t * chunker_new(unsigned chunk_size); -void * chunker_alloc(chunker_t *chunker, unsigned size); -void chunker_free(void *mem); -void chunker_free_chunker(chunker_t *chunker); - -#endif diff --git a/modules/sparkler/container.h b/modules/sparkler/container.h deleted file mode 100644 index a3779e8..0000000 --- a/modules/sparkler/container.h +++ /dev/null @@ -1,11 +0,0 @@ -#ifndef _CONTAINER_H -#define _CONTAINER_H - -#include <stddef.h> - -#ifndef container_of -#define container_of(_ptr, _type, _member) \ - (_type *)((void *)(_ptr) - offsetof(_type, _member)) -#endif - -#endif diff --git a/modules/sparkler/draw.h b/modules/sparkler/draw.h deleted file mode 100644 index 5010374..0000000 --- a/modules/sparkler/draw.h +++ /dev/null @@ -1,32 +0,0 @@ -#ifndef _DRAW_H -#define _DRAW_H - -#include <stdint.h> - -#include "fb.h" - -/* helper for scaling rgb colors and packing them into an pixel */ -static inline uint32_t makergb(uint32_t r, uint32_t g, uint32_t b, float intensity) -{ - r = (((float)intensity) * r); - g = (((float)intensity) * g); - b = (((float)intensity) * b); - - return (((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff)); -} - -static inline int draw_pixel(fb_fragment_t *f, int x, int y, uint32_t pixel) -{ - uint32_t *pixels = f->buf; - - if (y < 0 || y >= f->height || x < 0 || x >= f->width) { - return 0; - } - - /* FIXME this assumes stride is aligned to 4 */ - pixels[(y * (f->width + (f->stride >> 2))) + x] = pixel; - - return 1; -} - -#endif diff --git a/modules/sparkler/list.h b/modules/sparkler/list.h deleted file mode 100644 index 48bca36..0000000 --- a/modules/sparkler/list.h +++ /dev/null @@ -1,252 +0,0 @@ -#ifndef __LIST_H -#define __LIST_H - -/* linux kernel linked list interface */ - -/* - * Simple doubly linked list implementation. - * - * Some of the internal functions ("__xxx") are useful when - * manipulating whole lists rather than single entries, as - * sometimes we already know the next/prev entries and we can - * generate better code by using them directly rather than - * using the generic single-entry routines. - */ - -typedef struct list_head { - struct list_head *next, *prev; -} list_head_t; - -#define LIST_HEAD_INIT(name) { &(name), &(name) } - -#define LIST_HEAD(name) \ - struct list_head name = LIST_HEAD_INIT(name) - -#define INIT_LIST_HEAD(ptr) do { \ - (ptr)->next = (ptr); (ptr)->prev = (ptr); \ -} while (0) - -/* - * Insert a new entry between two known consecutive entries. - * - * This is only for internal list manipulation where we know - * the prev/next entries already! - */ -static inline void __list_add(struct list_head *new, - struct list_head *prev, - struct list_head *next) -{ - next->prev = new; - new->next = next; - new->prev = prev; - prev->next = new; -} - -/** - * list_add - add a new entry - * @new: new entry to be added - * @head: list head to add it after - * - * Insert a new entry after the specified head. - * This is good for implementing stacks. - */ -static inline void list_add(struct list_head *new, struct list_head *head) -{ - __list_add(new, head, head->next); -} - -/** - * list_add_tail - add a new entry - * @new: new entry to be added - * @head: list head to add it before - * - * Insert a new entry before the specified head. - * This is useful for implementing queues. - */ -static inline void list_add_tail(struct list_head *new, struct list_head *head) -{ - __list_add(new, head->prev, head); -} - -/* - * Delete a list entry by making the prev/next entries - * point to each other. - * - * This is only for internal list manipulation where we know - * the prev/next entries already! - */ -static inline void __list_del(struct list_head *prev, struct list_head *next) -{ - next->prev = prev; - prev->next = next; -} - -/** - * list_del - deletes entry from list. - * @entry: the element to delete from the list. - * Note: list_empty on entry does not return true after this, the entry is in an undefined state. - */ -static inline void list_del(struct list_head *entry) -{ - __list_del(entry->prev, entry->next); - entry->next = (void *) 0; - entry->prev = (void *) 0; -} - -/** - * list_del_init - deletes entry from list and reinitialize it. - * @entry: the element to delete from the list. - */ -static inline void list_del_init(struct list_head *entry) -{ - __list_del(entry->prev, entry->next); - INIT_LIST_HEAD(entry); -} - -/** - * list_move - delete from one list and add as another's head - * @list: the entry to move - * @head: the head that will precede our entry - */ -static inline void list_move(struct list_head *list, struct list_head *head) -{ - __list_del(list->prev, list->next); - list_add(list, head); -} - -/** - * list_move_tail - delete from one list and add as another's tail - * @list: the entry to move - * @head: the head that will follow our entry - */ -static inline void list_move_tail(struct list_head *list, - struct list_head *head) -{ - __list_del(list->prev, list->next); - list_add_tail(list, head); -} - -/** - * list_empty - tests whether a list is empty - * @head: the list to test. - */ -static inline int list_empty(struct list_head *head) -{ - return head->next == head; -} - -static inline void __list_splice(struct list_head *list, - struct list_head *head) -{ - struct list_head *first = list->next; - struct list_head *last = list->prev; - struct list_head *at = head->next; - - first->prev = head; - head->next = first; - - last->next = at; - at->prev = last; -} - -/** - * list_splice - join two lists - * @list: the new list to add. - * @head: the place to add it in the first list. - */ -static inline void list_splice(struct list_head *list, struct list_head *head) -{ - if (!list_empty(list)) - __list_splice(list, head); -} - -/** - * list_splice_init - join two lists and reinitialise the emptied list. - * @list: the new list to add. - * @head: the place to add it in the first list. - * - * The list at @list is reinitialised - */ -static inline void list_splice_init(struct list_head *list, - struct list_head *head) -{ - if (!list_empty(list)) { - __list_splice(list, head); - INIT_LIST_HEAD(list); - } -} - -/** - * list_entry - get the struct for this entry - * @ptr: the &struct list_head pointer. - * @type: the type of the struct this is embedded in. - * @member: the name of the list_struct within the struct. - */ -#define list_entry(ptr, type, member) \ - ((type *)((char *)(ptr)-(unsigned long)(&((type *)0)->member))) - -/** - * list_for_each - iterate over a list - * @pos: the &struct list_head to use as a loop counter. - * @head: the head for your list. - */ -#define list_for_each(pos, head) \ - for (pos = (head)->next; pos != (head); \ - pos = pos->next) -/** - * list_for_each_prev - iterate over a list backwards - * @pos: the &struct list_head to use as a loop counter. - * @head: the head for your list. - */ -#define list_for_each_prev(pos, head) \ - for (pos = (head)->prev; pos != (head); \ - pos = pos->prev) - -/** - * list_for_each_safe - iterate over a list safe against removal of list entry - * @pos: the &struct list_head to use as a loop counter. - * @n: another &struct list_head to use as temporary storage - * @head: the head for your list. - */ -#define list_for_each_safe(pos, n, head) \ - for (pos = (head)->next, n = pos->next; pos != (head); \ - pos = n, n = pos->next) - -/** - * list_for_each_entry - iterate over list of given type - * @pos: the type * to use as a loop counter. - * @head: the head for your list. - * @member: the name of the list_struct within the struct. - */ -#define list_for_each_entry(pos, head, member) \ - for (pos = list_entry((head)->next, typeof(*pos), member); \ - &pos->member != (head); \ - pos = list_entry(pos->member.next, typeof(*pos), member)) - -/** - * list_for_each_entry_prev - iterate over list of given type backwards - * @pos: the type * to use as a loop counter. - * @head: the head for your list. - * @member: the name of the list_struct within the struct. - */ -#define list_for_each_entry_prev(pos, head, member) \ - for (pos = list_entry((head)->prev, typeof(*pos), member); \ - &pos->member != (head); \ - pos = list_entry(pos->member.prev, typeof(*pos), member)) - - -/** - * list_for_each_entry_safe - iterate over list of given type safe against removal of list entry - * @pos: the type * to use as a loop counter. - * @n: another type * to use as temporary storage - * @head: the head for your list. - * @member: the name of the list_struct within the struct. - */ -#define list_for_each_entry_safe(pos, n, head, member) \ - for (pos = list_entry((head)->next, typeof(*pos), member), \ - n = list_entry(pos->member.next, typeof(*pos), member); \ - &pos->member != (head); \ - pos = n, n = list_entry(n->member.next, typeof(*n), member)) - - -#endif diff --git a/modules/sparkler/particle.c b/modules/sparkler/particle.c deleted file mode 100644 index 0e3d2c8..0000000 --- a/modules/sparkler/particle.c +++ /dev/null @@ -1,14 +0,0 @@ -#include "particle.h" - -/* convert a particle to a new type */ -void particle_convert(particles_t *particles, particle_t *p, particle_props_t *props, particle_ops_t *ops) -{ - particle_cleanup(particles, p); - if (props) { - *p->props = *props; - } - if (ops) { - p->ops = ops; - } - particle_init(particles, p); -} diff --git a/modules/sparkler/particle.h b/modules/sparkler/particle.h deleted file mode 100644 index 95c117e..0000000 --- a/modules/sparkler/particle.h +++ /dev/null @@ -1,79 +0,0 @@ -#ifndef _PARTICLE_H -#define _PARTICLE_H - -#include "bsp.h" -#include "fb.h" -#include "v3f.h" - -typedef struct particle_props_t { - v3f_t position; /* position in 3d space */ - v3f_t direction; /* trajectory in 3d space */ - float velocity; /* linear velocity */ - float mass; /* mass of particle */ - float drag; /* drag of particle */ - int of_use:1; /* are these properties of use/meaningful? */ -} particle_props_t; - -typedef enum particle_status_t { - PARTICLE_ALIVE, - PARTICLE_DEAD -} particle_status_t; - -typedef struct particle_t particle_t; -typedef struct particles_t particles_t; - -typedef struct particle_ops_t { - unsigned context_size; /* size of the particle context (0 for none) */ - int (*init)(particles_t *, particle_t *); /* initialize the particle, called after allocating context (optional) */ - void (*cleanup)(particles_t *, particle_t *); /* cleanup function, called before freeing context (optional) */ - particle_status_t (*sim)(particles_t *, particle_t *); /* simulate the particle for another cycle (required) */ - void (*draw)(particles_t *, particle_t *, int, int, fb_fragment_t *); /* draw the particle, 3d->2d projection has been done already (optional) */ -} particle_ops_t; - -struct particle_t { - bsp_occupant_t occupant; /* occupant node in the bsp tree */ - particle_props_t *props; - particle_ops_t *ops; - void *ctxt; -}; - - -//#define rand_within_range(_min, _max) ((rand() % (_max - _min)) + _min) -// the style of random number generator used by c libraries has less entropy in the lower bits meaning one shouldn't just use modulo, while this is slower, the results do seem a little different. -#define rand_within_range(_min, _max) (int)(((float)_min) + ((float)rand() / (float)RAND_MAX) * (_max - _min)) - -#define INHERIT_OPS NULL -#define INHERIT_PROPS NULL - - -static inline int particle_init(particles_t *particles, particle_t *p) { - if (p->ops->init) { - return p->ops->init(particles, p); - } - - return 1; -} - - -static inline void particle_cleanup(particles_t *particles, particle_t *p) { - if (p->ops->cleanup) { - p->ops->cleanup(particles, p); - } -} - - -static inline particle_status_t particle_sim(particles_t *particles, particle_t *p) { - return p->ops->sim(particles, p); -} - - -static inline void particle_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f) { - if (p->ops->draw) { - p->ops->draw(particles, p, x, y, f); - } -} - - -void particle_convert(particles_t *particles, particle_t *p, particle_props_t *props, particle_ops_t *ops); - -#endif diff --git a/modules/sparkler/particles.c b/modules/sparkler/particles.c deleted file mode 100644 index 0eb260e..0000000 --- a/modules/sparkler/particles.c +++ /dev/null @@ -1,342 +0,0 @@ -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <sys/types.h> -#include <unistd.h> -#include <math.h> -#include <stdlib.h> -#include <time.h> - -#include "fb.h" - -#include "chunker.h" -#include "container.h" -#include "bsp.h" -#include "list.h" -#include "particle.h" -#include "particles.h" -#include "v3f.h" - -#define ZCONST 0.4f - -/* private particle with all the particles bookkeeping... */ -typedef struct _particle_t { - list_head_t siblings; /* sibling particles */ - list_head_t children; /* children particles */ - - particle_props_t props; /* we reference this in the public particle, I might change - * the way props are allocated so coding everything to use a - * reference for now. It may make sense to have props allocated - * separately via their own chunker, and perform some mass operations - * against the list of chunks rather than chasing the pointers of - * the particle heirarchy. TODO - */ - particle_t public; /* the public particle_t is embedded */ - - uint8_t context[]; /* particle type-specific context [public.ops.context_size] */ -} _particle_t; - -struct particles_t { - chunker_t *chunker; /* chunker for variably-sized particle allocation (includes context) */ - list_head_t active; /* top-level active list of particles heirarchy */ - bsp_t *bsp; /* bsp spatial index of the particles */ -}; - - -/* create a new particle system */ -particles_t * particles_new(void) -{ - particles_t *particles; - - particles = calloc(1, sizeof(particles_t)); - if (!particles) { - return NULL; - } - - particles->chunker = chunker_new(sizeof(_particle_t) * 128); - if (!particles->chunker) { - return NULL; - } - - particles->bsp = bsp_new(); - if (!particles->bsp) { - return NULL; - } - - INIT_LIST_HEAD(&particles->active); - - return particles; -} - - -/* TODO: add a public interface for destroying particles? for now we just return PARTICLE_DEAD in the sim */ -static inline void _particles_free_particle(particles_t *particles, _particle_t *p) -{ - assert(p); - - particle_cleanup(particles, &p->public); - chunker_free(p); -} - - -static inline void _particles_free(particles_t *particles, list_head_t *list) -{ - _particle_t *p, *_p; - - assert(particles); - assert(list); - - list_for_each_entry_safe(p, _p, list, siblings) { - _particles_free(particles, &p->children); - _particles_free_particle(particles, p); - } -} - - -/* free up all the particles */ -void particles_free(particles_t *particles) -{ - assert(particles); - - _particles_free(particles, &particles->active); -} - - -/* reclaim a dead particle, moving it to the free list */ -static void particles_reap_particle(particles_t *particles, _particle_t *particle) -{ - assert(particles); - assert(particle); - - if (!list_empty(&particle->children)) { - /* adopt any orphaned children using the global parts list */ - list_splice(&particle->children, &particles->active); - } - - list_del(&particle->siblings); - bsp_delete_occupant(particles->bsp, &particle->public.occupant); - _particles_free_particle(particles, particle); -} - - -/* add a particle to the specified list */ -static inline int _particles_add_particle(particles_t *particles, list_head_t *list, particle_props_t *props, particle_ops_t *ops) -{ - _particle_t *p; - - assert(particles); - assert(ops); - assert(list); - - p = chunker_alloc(particles->chunker, sizeof(_particle_t) + ops->context_size); - if (!p) { - return 0; - } - - INIT_LIST_HEAD(&p->children); - INIT_LIST_HEAD(&p->siblings); - - /* inherit the parent's properties and ops if they're not explicitly provided */ - if (props) { - p->props = *props; - } else { - p->props.of_use = 0; - } - - p->public.props = &p->props; - p->public.ops = ops; - - if (ops->context_size) { - p->public.ctxt = p->context; - } - - if (!particle_init(particles, &p->public)) { - /* XXX FIXME this shouldn't be normal, we don't want to allocate - * particles that cannot be initialized. the rockets today set a cap - * by failing initialization, that's silly. */ - chunker_free(p); - return 0; - } - - p->public.props->of_use = 1; - list_add(&p->siblings, list); - bsp_add_occupant(particles->bsp, &p->public.occupant, &p->props.position); - - return 1; -} - - -/* add a new "top-level" particle of the specified props and ops taking from the provided parts list */ -int particles_add_particle(particles_t *particles, particle_props_t *props, particle_ops_t *ops) -{ - assert(particles); - - return _particles_add_particle(particles, &particles->active, props, ops); -} - - -/* spawn a new child particle from a parent, initializing it via inheritance if desired */ -void particles_spawn_particle(particles_t *particles, particle_t *parent, particle_props_t *props, particle_ops_t *ops) -{ - _particle_t *p = container_of(parent, _particle_t, public); - - assert(particles); - assert(parent); - - _particles_add_particle(particles, &p->children, props ? props : parent->props, ops ? ops : parent->ops); -} - - -/* plural version of particle_add(); adds multiple "top-level" particles of uniform props and ops */ -void particles_add_particles(particles_t *particles, particle_props_t *props, particle_ops_t *ops, int num) -{ - int i; - - assert(particles); - - for (i = 0; i < num; i++) { - _particles_add_particle(particles, &particles->active, props, ops); - } -} - - -/* Simple accessor to get the bsp pointer, the bsp is special because we don't want to do - * callbacks per-occupant, so the bsp_occupant_t and search functions are used directly by - * the per-particle code needing nearest-neighbor search. that requires an accessor since - * particles_t is opaque. This seemed less shitty than opening up particles_t. - */ -bsp_t * particles_bsp(particles_t *particles) -{ - assert(particles); - assert(particles->bsp); - - return particles->bsp; -} - - -static inline void _particles_draw(particles_t *particles, list_head_t *list, fb_fragment_t *fragment) -{ - float w2 = fragment->width * .5f, h2 = fragment->height * .5f; - _particle_t *p; - - assert(particles); - assert(list); - assert(fragment); - - list_for_each_entry(p, list, siblings) { - int x, y; - - /* project the 3d coordinates onto the 2d plane */ - x = (p->props.position.x / (p->props.position.z - ZCONST) * w2) + w2; - y = (p->props.position.y / (p->props.position.z - ZCONST) * h2) + h2; - - particle_draw(particles, &p->public, x, y, fragment); - - if (!list_empty(&p->children)) { - _particles_draw(particles, &p->children, fragment); - } - } -} - - -/* draw all of the particles, currently called in heirarchical order */ -void particles_draw(particles_t *particles, fb_fragment_t *fragment) -{ - assert(particles); - - _particles_draw(particles, &particles->active, fragment); -} - - -static inline particle_status_t _particles_sim(particles_t *particles, list_head_t *list) -{ - particle_status_t ret = PARTICLE_DEAD, s; - _particle_t *p, *_p; - - assert(particles); - assert(list); - - list_for_each_entry_safe(p, _p, list, siblings) { - if ((s = particle_sim(particles, &p->public)) == PARTICLE_ALIVE) { - ret = PARTICLE_ALIVE; - - if (!list_empty(&p->children) && - _particles_sim(particles, &p->children) == PARTICLE_ALIVE) { - ret = PARTICLE_ALIVE; - } - } else { - particles_reap_particle(particles, p); - } - } - - return ret; -} - - -/* simulate the particles, call the sim method of every particle in the heirarchy, this is what makes the particles dynamic */ -/* if any paticle is still living, we return PARTICLE_ALIVE, to inform the caller when everything's dead */ -particle_status_t particles_sim(particles_t *particles) -{ - assert(particles); - - return _particles_sim(particles, &particles->active); -} - - -static inline void _particles_age(particles_t *particles, list_head_t *list) -{ - _particle_t *p; - - assert(particles); - assert(list); - - /* TODO: since this *only* involves the properties struct, if they were - * allocated from a separate slab containing only properties, it'd be - * more efficient to iterate across property arrays and skip inactive - * entries. This heirarchical pointer-chasing recursion isn't - * particularly good for cache utilization. - */ - list_for_each_entry(p, list, siblings) { -#if 1 - if (p->props.mass > 0.0f) { - /* gravity, TODO: mass isn't applied. */ - static v3f_t gravity = v3f_init(0.0f, -0.05f, 0.0f); - - p->props.direction = v3f_add(&p->props.direction, &gravity); - p->props.direction = v3f_normalize(&p->props.direction); - } -#endif - -#if 1 - /* some drag/resistance proportional to velocity TODO: integrate mass */ - if (p->props.velocity > 0.0f) { - p->props.velocity -= ((p->props.velocity * p->props.velocity * p->props.drag)); - if (p->props.velocity < 0.0f) { - p->props.velocity = 0; - } - } -#endif - - /* regular movement */ - if (p->props.velocity > 0.0f) { - v3f_t movement = v3f_mult_scalar(&p->props.direction, p->props.velocity); - - p->props.position = v3f_add(&p->props.position, &movement); - bsp_move_occupant(particles->bsp, &p->public.occupant, &p->props.position); - } - - if (!list_empty(&p->children)) { - _particles_age(particles, &p->children); - } - } -} - - -/* advance time for all the particles (move them), this doesn't currently invoke any part-specific helpers, it's just applying - * physics-type stuff, moving particles according to their velocities, directions, mass, drag, gravity etc... */ -void particles_age(particles_t *particles) -{ - assert(particles); - - _particles_age(particles, &particles->active); -} diff --git a/modules/sparkler/particles.h b/modules/sparkler/particles.h deleted file mode 100644 index 689934b..0000000 --- a/modules/sparkler/particles.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef _PARTICLES_H -#define _PARTICLES_H - -#include "bsp.h" -#include "fb.h" -#include "list.h" -#include "particle.h" - -typedef struct particles_t particles_t; - -particles_t * particles_new(void); -void particles_draw(particles_t *particles, fb_fragment_t *fragment); -particle_status_t particles_sim(particles_t *particles); -void particles_age(particles_t *particles); -void particles_free(particles_t *particles); -int particles_add_particle(particles_t *particles, particle_props_t *props, particle_ops_t *ops); -void particles_spawn_particle(particles_t *particles, particle_t *parent, particle_props_t *props, particle_ops_t *ops); -void particles_add_particles(particles_t *particles, particle_props_t *props, particle_ops_t *ops, int num); -bsp_t * particles_bsp(particles_t *particles); - -#endif diff --git a/modules/sparkler/rocket.c b/modules/sparkler/rocket.c deleted file mode 100644 index 6b9dc5e..0000000 --- a/modules/sparkler/rocket.c +++ /dev/null @@ -1,144 +0,0 @@ -#include <stdlib.h> - -#include "draw.h" -#include "particle.h" -#include "particles.h" - -/* a "rocket" particle type */ -#define ROCKET_MAX_DECAY_RATE 20 -#define ROCKET_MIN_DECAY_RATE 2 -#define ROCKET_MAX_LIFETIME 500 -#define ROCKET_MIN_LIFETIME 300 -#define ROCKETS_MAX 20 -#define ROCKETS_XPLODE_MIN_SIZE 2000 -#define ROCKETS_XPLODE_MAX_SIZE 8000 - -extern particle_ops_t burst_ops; -extern particle_ops_t spark_ops; -extern particle_ops_t xplode_ops; - -static unsigned rockets_cnt; - -typedef struct rocket_ctxt_t { - int decay_rate; - int longevity; - v3f_t wander; - float last_velocity; /* cache velocity to sense violent accelerations and explode when they happen */ -} rocket_ctxt_t; - - -static int rocket_init(particles_t *particles, particle_t *p) -{ - rocket_ctxt_t *ctxt = p->ctxt; - - if (rockets_cnt >= ROCKETS_MAX) { - return 0; - } - rockets_cnt++; - - ctxt->decay_rate = rand_within_range(ROCKET_MIN_DECAY_RATE, ROCKET_MAX_DECAY_RATE); - ctxt->longevity = rand_within_range(ROCKET_MIN_LIFETIME, ROCKET_MAX_LIFETIME); - - ctxt->wander.x = (float)(rand_within_range(0, 628) - 314) / 10000.0f; - ctxt->wander.y = (float)(rand_within_range(0, 628) - 314) / 10000.0f; - ctxt->wander.z = (float)(rand_within_range(0, 628) - 314) / 10000.0f; - ctxt->wander = v3f_normalize(&ctxt->wander); - - ctxt->last_velocity = p->props->velocity; - p->props->drag = 0.4; - p->props->mass = 0.8; - - return 1; -} - - -static particle_status_t rocket_sim(particles_t *particles, particle_t *p) -{ - rocket_ctxt_t *ctxt = p->ctxt; - int i, n_sparks; - - if (!ctxt->longevity || - (ctxt->longevity -= ctxt->decay_rate) <= 0 || - p->props->velocity - ctxt->last_velocity > p->props->velocity * .05) { /* explode if accelerated too hard (burst) */ - int n_xplode; - /* on death we explode */ - - ctxt->longevity = 0; - - /* add a burst shockwave particle at our location - * TODO: need way to supply particle-type-specific parameters at spawn (burst size should derive from n_xplode) - */ - particles_spawn_particle(particles, p, NULL, &burst_ops); - - /* add a bunch of new explosion particles */ - /* TODO: also particle-type-specific parameters, colors! rocket bursts should be able to vary the color. */ - n_xplode = rand_within_range(ROCKETS_XPLODE_MIN_SIZE, ROCKETS_XPLODE_MAX_SIZE); - for (i = 0; i < n_xplode; i++) { - particle_props_t props = *p->props; - particle_ops_t *ops = &xplode_ops; - - props.direction.x = ((float)(rand_within_range(0, 314159 * 2) - 314159) / 100000.0); - props.direction.y = ((float)(rand_within_range(0, 314159 * 2) - 314159) / 100000.0); - props.direction.z = ((float)(rand_within_range(0, 314159 * 2) - 314159) / 100000.0); - props.direction = v3f_normalize(&props.direction); - - //props->velocity = ((float)rand_within_range(100, 200) / 100000.0); - props.velocity = ((float)rand_within_range(100, 300) / 100000.0); - particles_spawn_particle(particles, p, &props, ops); - } - return PARTICLE_DEAD; - } - -#if 1 - /* FIXME: this isn't behaving as intended */ - p->props->direction = v3f_add(&p->props->direction, &ctxt->wander); - p->props->direction = v3f_normalize(&p->props->direction); -#endif - p->props->velocity += .00003; - - /* spray some sparks behind the rocket */ - n_sparks = rand_within_range(10, 40); - for (i = 0; i < n_sparks; i++) { - particle_props_t props = *p->props; - - props.direction = v3f_negate(&props.direction); - - props.direction.x += (float)(rand_within_range(0, 40) - 20) / 100.0; - props.direction.y += (float)(rand_within_range(0, 40) - 20) / 100.0; - props.direction.z += (float)(rand_within_range(0, 40) - 20) / 100.0; - props.direction = v3f_normalize(&props.direction); - - props.velocity = (float)rand_within_range(10, 50) / 100000.0; - particles_spawn_particle(particles, p, &props, &spark_ops); - } - - ctxt->last_velocity = p->props->velocity; - - return PARTICLE_ALIVE; -} - - -static void rocket_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f) -{ - rocket_ctxt_t *ctxt = p->ctxt; - - if (!draw_pixel(f, x, y, 0xff0000)) { - /* kill off parts that wander off screen */ - ctxt->longevity = 0; - } -} - - -static void rocket_cleanup(particles_t *particles, particle_t *p) -{ - rockets_cnt--; -} - - -particle_ops_t rocket_ops = { - .context_size = sizeof(rocket_ctxt_t), - .sim = rocket_sim, - .init = rocket_init, - .draw = rocket_draw, - .cleanup = rocket_cleanup, - }; diff --git a/modules/sparkler/simple.c b/modules/sparkler/simple.c deleted file mode 100644 index e453e46..0000000 --- a/modules/sparkler/simple.c +++ /dev/null @@ -1,113 +0,0 @@ -#include <stdlib.h> - -#include "draw.h" -#include "particle.h" -#include "particles.h" - - -/* a "simple" particle type */ -#define SIMPLE_MAX_DECAY_RATE 20 -#define SIMPLE_MIN_DECAY_RATE 2 -#define SIMPLE_MAX_LIFETIME 110 -#define SIMPLE_MIN_LIFETIME 30 -#define SIMPLE_MAX_SPAWN 15 -#define SIMPLE_MIN_SPAWN 2 - -extern particle_ops_t rocket_ops; - -typedef struct _simple_ctxt_t { - int decay_rate; - int longevity; - int lifetime; -} simple_ctxt_t; - - -static int simple_init(particles_t *particles, particle_t *p) -{ - simple_ctxt_t *ctxt = p->ctxt; - - ctxt->decay_rate = rand_within_range(SIMPLE_MIN_DECAY_RATE, SIMPLE_MAX_DECAY_RATE); - ctxt->lifetime = ctxt->longevity = rand_within_range(SIMPLE_MIN_LIFETIME, SIMPLE_MAX_LIFETIME); - - if (!p->props->of_use) { - /* everything starts from the bottom center */ - p->props->position.x = 0; - p->props->position.y = 0; - p->props->position.z = 0; - - /* TODO: direction random-ish within the range of a narrow upward facing cone */ - p->props->direction.x = (float)(rand_within_range(0, 6) - 3) * .1f; - p->props->direction.y = 1.0f + (float)(rand_within_range(0, 6) - 3) * .1f; - p->props->direction.z = (float)(rand_within_range(0, 6) - 3) * .1f; - p->props->direction = v3f_normalize(&p->props->direction); - - p->props->velocity = (float)rand_within_range(300, 800) / 100000.0; - - p->props->drag = 0.03; - p->props->mass = 0.3; - p->props->of_use = 1; - } /* else { we've been given properties, manipulate them or run with them? } */ - - return 1; -} - - -static particle_status_t simple_sim(particles_t *particles, particle_t *p) -{ - simple_ctxt_t *ctxt = p->ctxt; - - /* a particle is free to manipulate its children list when aging, but not itself or its siblings */ - /* return PARTICLE_DEAD to remove kill yourself, do not age children here, the age pass will recurse - * into children and age them independently _after_ their parents have been aged - */ - if (!ctxt->longevity || (ctxt->longevity -= ctxt->decay_rate) <= 0) { - ctxt->longevity = 0; - return PARTICLE_DEAD; - } - - /* create particles inheriting our type based on some silly conditions, with some tweaks to their direction */ - if (ctxt->longevity == 42 || (ctxt->longevity > 500 && !(ctxt->longevity % 50))) { - int i, num = rand_within_range(SIMPLE_MIN_SPAWN, SIMPLE_MAX_SPAWN); - - for (i = 0; i < num; i++) { - particle_props_t props = *p->props; - particle_ops_t *ops = INHERIT_OPS; - - if (i == (SIMPLE_MAX_SPAWN - 2)) { - ops = &rocket_ops; - props.velocity = (float)rand_within_range(60, 100) / 1000000.0; - } else { - props.velocity = (float)rand_within_range(30, 100) / 10000.0; - } - - props.direction.x += (float)(rand_within_range(0, 315 * 2) - 315) / 100.0; - props.direction.y += (float)(rand_within_range(0, 315 * 2) - 315) / 100.0; - props.direction.z += (float)(rand_within_range(0, 315 * 2) - 315) / 100.0; - props.direction = v3f_normalize(&props.direction); - - particles_spawn_particle(particles, p, &props, ops); // XXX - } - } - - return PARTICLE_ALIVE; -} - - -static void simple_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f) -{ - simple_ctxt_t *ctxt = p->ctxt; - - if (!draw_pixel(f, x, y, makergb(0xff, 0xff, 0xff, ((float)ctxt->longevity / ctxt->lifetime)))) { - /* immediately kill off stars that wander off screen */ - ctxt->longevity = 0; - } -} - - -particle_ops_t simple_ops = { - .context_size = sizeof(simple_ctxt_t), - .sim = simple_sim, - .init = simple_init, - .draw = simple_draw, - .cleanup = NULL, - }; diff --git a/modules/sparkler/spark.c b/modules/sparkler/spark.c deleted file mode 100644 index ea68ac2..0000000 --- a/modules/sparkler/spark.c +++ /dev/null @@ -1,63 +0,0 @@ -#include <stdlib.h> - -#include "draw.h" -#include "particle.h" -#include "particles.h" - -/* a "spark" particle type, emitted from behind rockets */ -#define SPARK_MAX_DECAY_RATE 20 -#define SPARK_MIN_DECAY_RATE 2 -#define SPARK_MAX_LIFETIME 150 -#define SPARK_MIN_LIFETIME 1 - -typedef struct _spark_ctxt_t { - int decay_rate; - int longevity; - int lifetime; -} spark_ctxt_t; - - -static int spark_init(particles_t *particles, particle_t *p) -{ - spark_ctxt_t *ctxt = p->ctxt; - - p->props->drag = 20.0; - p->props->mass = 0.1; - ctxt->decay_rate = rand_within_range(SPARK_MIN_DECAY_RATE, SPARK_MAX_DECAY_RATE); - ctxt->lifetime = ctxt->longevity = rand_within_range(SPARK_MIN_LIFETIME, SPARK_MAX_LIFETIME); - - return 1; -} - - -static particle_status_t spark_sim(particles_t *particles, particle_t *p) -{ - spark_ctxt_t *ctxt = p->ctxt; - - if (!ctxt->longevity || (ctxt->longevity -= ctxt->decay_rate) <= 0) { - ctxt->longevity = 0; - return PARTICLE_DEAD; - } - - return PARTICLE_ALIVE; -} - - -static void spark_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f) -{ - spark_ctxt_t *ctxt = p->ctxt; - - if (!draw_pixel(f, x, y, makergb(0xff, 0xa0, 0x20, ((float)ctxt->longevity / ctxt->lifetime)))) { - /* offscreen */ - ctxt->longevity = 0; - } -} - - -particle_ops_t spark_ops = { - .context_size = sizeof(spark_ctxt_t), - .sim = spark_sim, - .init = spark_init, - .draw = spark_draw, - .cleanup = NULL, - }; diff --git a/modules/sparkler/sparkler.c b/modules/sparkler/sparkler.c deleted file mode 100644 index 0bb0fcf..0000000 --- a/modules/sparkler/sparkler.c +++ /dev/null @@ -1,53 +0,0 @@ -#include <stdlib.h> -#include <string.h> -#include <sys/types.h> -#include <time.h> -#include <unistd.h> - -#include "fb.h" -#include "rototiller.h" -#include "util.h" - -#include "particles.h" - -/* particle system gadget (C) Vito Caputo <vcaputo@pengaru.com> 2/15/2014 */ -/* 1/10/2015 added octree bsp (though not yet leveraged) */ -/* 11/25/2016 refactor and begun adapting to rototiller */ - -#define INIT_PARTS 100 - -extern particle_ops_t simple_ops; - - -/* Render a 3D particle system */ -static void sparkler(fb_fragment_t *fragment) -{ - static particles_t *particles; - static int initialized; - uint32_t *buf = fragment->buf; - - if (!initialized) { - srand(time(NULL) + getpid()); - - particles = particles_new(); - particles_add_particles(particles, NULL, &simple_ops, INIT_PARTS); - - initialized = 1; - } - - memset(buf, 0, ((fragment->width << 2) + fragment->stride) * fragment->height); - - particles_age(particles); - particles_draw(particles, fragment); - particles_sim(particles); - particles_add_particles(particles, NULL, &simple_ops, INIT_PARTS / 4); -} - - -rototiller_renderer_t sparkler_renderer = { - .render = sparkler, - .name = "sparkler", - .description = "Particle system with spatial interactions", - .author = "Vito Caputo <vcaputo@pengaru.com>", - .license = "GPLv2", -}; diff --git a/modules/sparkler/sparkler.h b/modules/sparkler/sparkler.h deleted file mode 100644 index 3beb610..0000000 --- a/modules/sparkler/sparkler.h +++ /dev/null @@ -1,8 +0,0 @@ -#ifndef _SPARKLER_H -#define _SPARKLER_H - -#include "fb.h" - -void sparkler(fb_fragment_t *fragment); - -#endif diff --git a/modules/sparkler/v3f.h b/modules/sparkler/v3f.h deleted file mode 100644 index 8bf7e24..0000000 --- a/modules/sparkler/v3f.h +++ /dev/null @@ -1,157 +0,0 @@ -#ifndef _V3F_H -#define _V3F_H - -#include <math.h> - -typedef struct v3f_t { - float x, y, z; -} v3f_t; - -#define v3f_set(_v3f, _x, _y, _z) \ - (_v3f)->x = _x; \ - (_v3f)->y = _y; \ - (_v3f)->z = _z; - -#define v3f_init(_x, _y, _z) \ - { \ - .x = _x, \ - .y = _y, \ - .z = _z, \ - } - -/* return if a and b are equal */ -static inline int v3f_equal(v3f_t *a, v3f_t *b) -{ - return (a->x == b->x && a->y == b->y && a->z == b->z); -} - - -/* return the result of (a + b) */ -static inline v3f_t v3f_add(v3f_t *a, v3f_t *b) -{ - v3f_t res = v3f_init(a->x + b->x, a->y + b->y, a->z + b->z); - - return res; -} - - -/* return the result of (a - b) */ -static inline v3f_t v3f_sub(v3f_t *a, v3f_t *b) -{ - v3f_t res = v3f_init(a->x - b->x, a->y - b->y, a->z - b->z); - - return res; -} - - -/* return the result of (-v) */ -static inline v3f_t v3f_negate(v3f_t *v) -{ - v3f_t res = v3f_init(-v->x, -v->y, -v->z); - - return res; -} - - -/* return the result of (a * b) */ -static inline v3f_t v3f_mult(v3f_t *a, v3f_t *b) -{ - v3f_t res = v3f_init(a->x * b->x, a->y * b->y, a->z * b->z); - - return res; -} - - -/* return the result of (v * scalar) */ -static inline v3f_t v3f_mult_scalar(v3f_t *v, float scalar) -{ - v3f_t res = v3f_init( v->x * scalar, v->y * scalar, v->z * scalar); - - return res; -} - - -/* return the result of (uv / scalar) */ -static inline v3f_t v3f_div_scalar(v3f_t *v, float scalar) -{ - v3f_t res = v3f_init(v->x / scalar, v->y / scalar, v->z / scalar); - - return res; -} - - -/* return the result of (a . b) */ -static inline float v3f_dot(v3f_t *a, v3f_t *b) -{ - return a->x * b->x + a->y * b->y + a->z * b->z; -} - - -/* return the length of the supplied vector */ -static inline float v3f_length(v3f_t *v) -{ - return sqrtf(v3f_dot(v, v)); -} - - -/* return the normalized form of the supplied vector */ -static inline v3f_t v3f_normalize(v3f_t *v) -{ - v3f_t nv; - float f; - - f = 1.0f / v3f_length(v); - - v3f_set(&nv, f * v->x, f * v->y, f * v->z); - - return nv; -} - - -/* return the distance squared between two arbitrary points */ -static inline float v3f_distance_sq(v3f_t *a, v3f_t *b) -{ - return powf(a->x - b->x, 2) + powf(a->y - b->y, 2) + powf(a->z - b->z, 2); -} - - -/* return the distance between two arbitrary points */ -/* (consider using v3f_distance_sq() instead if possible, sqrtf() is slow) */ -static inline float v3f_distance(v3f_t *a, v3f_t *b) -{ - return sqrtf(v3f_distance_sq(a, b)); -} - - -/* return the cross product of two unit vectors */ -static inline v3f_t v3f_cross(v3f_t *a, v3f_t *b) -{ - v3f_t product = v3f_init(a->y * b->z - a->z * b->y, a->z * b->x - a->x * b->z, a->x * b->y - a->y * b->x); - - return product; -} - - -/* return the linearly interpolated vector between the two vectors at point alpha (0-1.0) */ -static inline v3f_t v3f_lerp(v3f_t *a, v3f_t *b, float alpha) -{ - v3f_t lerp_a, lerp_b; - - lerp_a = v3f_mult_scalar(a, 1.0f - alpha); - lerp_b = v3f_mult_scalar(b, alpha); - - return v3f_add(&lerp_a, &lerp_b); -} - - -/* return the normalized linearly interpolated vector between the two vectors at point alpha (0-1.0) */ -static inline v3f_t v3f_nlerp(v3f_t *a, v3f_t *b, float alpha) -{ - v3f_t lerp; - - lerp = v3f_lerp(a, b, alpha); - - return v3f_normalize(&lerp); -} - -#endif diff --git a/modules/sparkler/xplode.c b/modules/sparkler/xplode.c deleted file mode 100644 index 24a436e..0000000 --- a/modules/sparkler/xplode.c +++ /dev/null @@ -1,82 +0,0 @@ -#include <stdlib.h> - -#include "draw.h" -#include "particle.h" -#include "particles.h" - -/* a "xplode" particle type, emitted by rockets in large numbers at the end of their lifetime */ -#define XPLODE_MAX_DECAY_RATE 10 -#define XPLODE_MIN_DECAY_RATE 5 -#define XPLODE_MAX_LIFETIME 150 -#define XPLODE_MIN_LIFETIME 5 - -extern particle_ops_t spark_ops; -particle_ops_t xplode_ops; - -typedef struct _xplode_ctxt_t { - int decay_rate; - int longevity; - int lifetime; -} xplode_ctxt_t; - - -static int xplode_init(particles_t *particles, particle_t *p) -{ - xplode_ctxt_t *ctxt = p->ctxt; - - ctxt->decay_rate = rand_within_range(XPLODE_MIN_DECAY_RATE, XPLODE_MAX_DECAY_RATE); - ctxt->lifetime = ctxt->longevity = rand_within_range(XPLODE_MIN_LIFETIME, XPLODE_MAX_LIFETIME); - - p->props->drag = 10.9; - p->props->mass = 0.3; - - return 1; -} - - -static particle_status_t xplode_sim(particles_t *particles, particle_t *p) -{ - xplode_ctxt_t *ctxt = p->ctxt; - - if (!ctxt->longevity || (ctxt->longevity -= ctxt->decay_rate) <= 0) { - ctxt->longevity = 0; - return PARTICLE_DEAD; - } - - /* litter some small sparks behind the explosion particle */ - if (!(ctxt->lifetime % 30)) { - particle_props_t props = *p->props; - - props.velocity = (float)rand_within_range(10, 50) / 10000.0; - particles_spawn_particle(particles, p, &props, &xplode_ops); - } - - return PARTICLE_ALIVE; -} - - -static void xplode_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f) -{ - xplode_ctxt_t *ctxt = p->ctxt; - uint32_t color; - - if (ctxt->longevity == ctxt->lifetime) { - color = makergb(0xff, 0xff, 0xa0, 1.0); - } else { - color = makergb(0xff, 0xff, 0x00, ((float)ctxt->longevity / ctxt->lifetime)); - } - - if (!draw_pixel(f, x, y, color)) { - /* offscreen */ - ctxt->longevity = 0; - } -} - - -particle_ops_t xplode_ops = { - .context_size = sizeof(xplode_ctxt_t), - .sim = xplode_sim, - .init = xplode_init, - .draw = xplode_draw, - .cleanup = NULL, - }; |