diff options
author | Vito Caputo <vcaputo@gnugeneration.com> | 2016-12-13 08:20:24 -0800 |
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committer | GitHub <noreply@github.com> | 2016-12-13 08:20:24 -0800 |
commit | 2e292bd40f67e6e2612ad93fd77cdcd3449e4892 (patch) | |
tree | 4600607eb8c12af034b2bf29eec4f8207f9413c4 /modules/ray/ray_object_light.h | |
parent | 3ea61db55a9c21f7621f8a64d91153cb1955b2ff (diff) | |
parent | 173cac2fe990496fca2403aa3a4bfcbd6007e7e6 (diff) |
Merge pull request #2 from vcaputo/moar
More candy
Diffstat (limited to 'modules/ray/ray_object_light.h')
-rw-r--r-- | modules/ray/ray_object_light.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/modules/ray/ray_object_light.h b/modules/ray/ray_object_light.h new file mode 100644 index 0000000..73cf917 --- /dev/null +++ b/modules/ray/ray_object_light.h @@ -0,0 +1,60 @@ +#ifndef _RAY_OBJECT_LIGHT_H +#define _RAY_OBJECT_LIGHT_H + +#include "ray_light_emitter.h" +#include "ray_object_light.h" +#include "ray_object_point.h" +#include "ray_object_sphere.h" +#include "ray_object_type.h" +#include "ray_ray.h" +#include "ray_scene.h" +#include "ray_surface.h" + + +typedef struct ray_object_light_t { + ray_object_type_t type; + float brightness; + ray_light_emitter_t emitter; +} ray_object_light_t; + + +/* TODO: point is really the only one I've implemented... */ +static inline int ray_object_light_intersects_ray(ray_object_light_t *light, ray_ray_t *ray, float *res_distance) +{ + switch (light->emitter.type) { + case RAY_LIGHT_EMITTER_TYPE_POINT: + return ray_object_point_intersects_ray(&light->emitter.point, ray, res_distance); + + case RAY_LIGHT_EMITTER_TYPE_SPHERE: + return ray_object_sphere_intersects_ray(&light->emitter.sphere, ray, res_distance); + } +} + + +static inline ray_3f_t ray_object_light_normal(ray_object_light_t *light, ray_3f_t *point) +{ + ray_3f_t normal; + + /* TODO */ + switch (light->emitter.type) { + case RAY_LIGHT_EMITTER_TYPE_SPHERE: + return normal; + + case RAY_LIGHT_EMITTER_TYPE_POINT: + return normal; + } +} + + +static inline ray_surface_t ray_object_light_surface(ray_object_light_t *light, ray_3f_t *point) +{ + switch (light->emitter.type) { + case RAY_LIGHT_EMITTER_TYPE_SPHERE: + return ray_object_sphere_surface(&light->emitter.sphere, point); + + case RAY_LIGHT_EMITTER_TYPE_POINT: + return ray_object_point_surface(&light->emitter.point, point); + } +} + +#endif |