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author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-01-02 02:10:19 -0800 |
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committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-01-02 02:10:19 -0800 |
commit | 7d4b2e75627b7966eb3186b9c3a43eb3b39d6fbc (patch) | |
tree | 15b1b1cdda63cba6f8a158e1c28ba2e9b6969d33 /modules/ray/ray_object.h | |
parent | 8afcb565979ea3b6c7ef200a7b653cf26e365e72 (diff) |
roto: skip lerp of identical colors
With the current checkerboard pattern the majority of the interpolation
being performed is pointless.
Of course with a more complex texture this won't be as beneficial, but for
now it makes a significant FPS improvement.
Diffstat (limited to 'modules/ray/ray_object.h')
0 files changed, 0 insertions, 0 deletions