diff options
| author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-01-18 19:12:41 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-01-18 19:12:41 -0800 |
| commit | 467137113c8b3d6bcb73ecff8c76f23793f25cb7 (patch) | |
| tree | ecf3064d6587ec875d5c021d46d44855dc814212 /modules/ray/ray_object.c | |
| parent | ee2073d4e411555aba878277131b56f7eb562c84 (diff) | |
| parent | 404a356b2b22a134aea151145d1baabf253ee491 (diff) | |
Merge build system cleanups
- Move source to src/ subdir
- Use $(top_srcdir)/src instead of ../../
Diffstat (limited to 'modules/ray/ray_object.c')
| -rw-r--r-- | modules/ray/ray_object.c | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/modules/ray/ray_object.c b/modules/ray/ray_object.c deleted file mode 100644 index 4c5ccaf..0000000 --- a/modules/ray/ray_object.c +++ /dev/null @@ -1,74 +0,0 @@ -#include <assert.h> - -#include "ray_object.h" -#include "ray_object_light.h" -#include "ray_object_plane.h" -#include "ray_object_point.h" -#include "ray_object_sphere.h" -#include "ray_ray.h" -#include "ray_surface.h" - - -/* Determine if a ray intersects object. - * If the object is intersected, store where along the ray the intersection occurs in res_distance. - */ -int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance) -{ - switch (object->type) { - case RAY_OBJECT_TYPE_SPHERE: - return ray_object_sphere_intersects_ray(&object->sphere, ray, res_distance); - - case RAY_OBJECT_TYPE_POINT: - return ray_object_point_intersects_ray(&object->point, ray, res_distance); - - case RAY_OBJECT_TYPE_PLANE: - return ray_object_plane_intersects_ray(&object->plane, ray, res_distance); - - case RAY_OBJECT_TYPE_LIGHT: - return ray_object_light_intersects_ray(&object->light, ray, res_distance); - default: - assert(0); - } -} - - -/* Return the surface normal of object @ point */ -ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point) -{ - switch (object->type) { - case RAY_OBJECT_TYPE_SPHERE: - return ray_object_sphere_normal(&object->sphere, point); - - case RAY_OBJECT_TYPE_POINT: - return ray_object_point_normal(&object->point, point); - - case RAY_OBJECT_TYPE_PLANE: - return ray_object_plane_normal(&object->plane, point); - - case RAY_OBJECT_TYPE_LIGHT: - return ray_object_light_normal(&object->light, point); - default: - assert(0); - } -} - - -/* Return the surface of object @ point */ -ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point) -{ - switch (object->type) { - case RAY_OBJECT_TYPE_SPHERE: - return ray_object_sphere_surface(&object->sphere, point); - - case RAY_OBJECT_TYPE_POINT: - return ray_object_point_surface(&object->point, point); - - case RAY_OBJECT_TYPE_PLANE: - return ray_object_plane_surface(&object->plane, point); - - case RAY_OBJECT_TYPE_LIGHT: - return ray_object_light_surface(&object->light, point); - default: - assert(0); - } -} |
