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author | Vito Caputo <vcaputo@gnugeneration.com> | 2016-06-17 06:53:03 -0700 |
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committer | Vito Caputo <vcaputo@gnugeneration.com> | 2016-06-17 06:53:03 -0700 |
commit | 73c19de1dc9ce41e22dbf885009c984997dd20e5 (patch) | |
tree | 6e12bcbc316cfed94e0f44a0514de238aab7f869 /fps.c |
rototiller: initial commit
This is a retro-style demo hack, demonstrating libdrm dummy buffer use for
achieving "oldskool" demo-style graphics programming on modern linux.
It's a quick and nasty hack, some effort was put into optimizing the renderer,
but the libdrm setup code is prototype quality at best, it's a spaghetti of
crap cobbled together while scrutinizing the libdrm headers until something
showed on-screen.
The amazing thing is, it actually works, and quite well at that, on my machine
anyways.
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