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authorVito Caputo <vcaputo@pengaru.com>2023-07-05 21:02:00 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-07-05 21:02:00 -0700
commit210b635371619638207d3602249aa52a6ec849c5 (patch)
treebfd9bc0d733cfc242fc26f454a1502502557ab57 /TODO
parenta96a3c4b6d59451a92540440db724274421e86e5 (diff)
modules/rkt: fix recv loop to continue on non-NL
After putting the recv() in a for(;;) to not have to render a frame per byte received, I completely dropped the ball on moving the return and adding the continue to actually finish the change. This makes creating new scenes via pasting long settings strings far less laggy. A future improvement would be to not recv() a byte at a time, but this really isn't a perf-sensitive thing.
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