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authorVito Caputo <vcaputo@pengaru.com>2021-02-08 04:49:41 -0800
committerVito Caputo <vcaputo@pengaru.com>2021-02-08 04:55:11 -0800
commitaadd3f1c3b2f299d9e68335f34a98dad2c730ea6 (patch)
tree0556336cc6126c4e824f1c27f3b3938fb2d1c455 /README
parentbad854ca397cd784c4b4d8f7ff9adf1190ce16cd (diff)
modules/swarm: implement a particles swarm module
Just a fun little swarm based loosely on 80s-era boids It would be interesting to make stuff like the # of particles and the weights runtime configurable, or exposed as knobs. Using a Z-buffer for occlusions and perhaps shading by depth might make a significant improvement on the visual quality. It might also be interesting to draw the particles as lines connecting their current position with their previous, instead as pixels. Or fat pixels like stars...
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@@ -16,6 +16,7 @@ rototiller is, rendered entirely in software:
stars: a starfield simulator
submit: a 2D cellular automata game sim
swab: a colorful perlin-noise visualization
+ swarm: "Boids"-inspired particle swarm in 3D
---
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