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authorVito Caputo <vcaputo@gnugeneration.com>2017-02-12 01:42:44 -0800
committerVito Caputo <vcaputo@gnugeneration.com>2017-02-12 01:47:08 -0800
commit59b3a2c6b4b121445eba1cb6fe925326edc42c39 (patch)
tree261ed704b2525e57755eed762e6f7975124d2e5d /README
parentd5417e24a7c054c1c907c3b4fe351af2e054a457 (diff)
ray: fixup ray_object_plane_intersects_ray() bug
We should only consider dot products > 0 as intersected, or >= something very close to 0 (epsilon). As-is resulted in planes moving with camera movement along the plane normal axis. Also fixes plane distance to be non-negative in the current scene.
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