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authorVito Caputo <vcaputo@gnugeneration.com>2016-12-13 17:19:32 -0800
committerGitHub <noreply@github.com>2016-12-13 17:19:32 -0800
commitbcd78537dcb91bfab19dd8b9b1962501aba3231b (patch)
tree34fc5809e1a9604e994c1f2a53389ea2079687cf /README
parent2e292bd40f67e6e2612ad93fd77cdcd3449e4892 (diff)
parent811cdf683a7bed26f2be0e0e14d9f0039e2b8b9f (diff)
Merge pull request #3 from vcaputo/docs
text: update README and TODO
Diffstat (limited to 'README')
-rw-r--r--README17
1 files changed, 8 insertions, 9 deletions
diff --git a/README b/README
index e05473e..4f9dbb6 100644
--- a/README
+++ b/README
@@ -1,3 +1,10 @@
+rototiller is, rendered entirely in software:
+ roto: a simple fixed-point tiled texture rotation
+ ray: a multi-threaded ray tracer
+ sparkler: a fireworks-like particle system with spatial interactions
+
+---
+
This is a quick little graphics hack I put together to experiment with libdrm
and this "dumb buffer" thingy David Airlie added to the kernel back in 2011.
@@ -18,14 +25,6 @@ resolutions and abundant memory for 32bpp with page flipping.
In my testing so far, this seems to work without even requiring root.
-The test machine is a 1.6Ghz Core2 duo w/i915 and 1400x1050 (x61s w/SXGA+), and
-rototiller64 only uses 30-40% of one core, rendering a flawless 50HZ.
-
-As for the files, they're identical, except rototiller64 writes 64-bit words at
-a time to the graphics buffer, rototiller32 writes 32-bit words at a time. On
-the test machine 64-bit is good for a few % CPU savings. I included the 32-bit
-version since it's simpler to read and maybe you have a 32-bit box.
-
Before you try to run these things, realize this is direct libdrm graphics,
it's going to compete with your X/wayland server. Switch to a plain virtual
console to run the program. You don't need to quit X, just switch away from the
@@ -33,7 +32,7 @@ X vt so it's not visible.
To quit it's as simple as Ctrl-C, rototiller will otherwise run forever.
-Do not try switching back to X while rototiller is running, Ctrl-C it first, or
+Do not try switching back to X while rototiller is drawing, Ctrl-C it first, or
X will get angry and exit when it tries to do drm things and can't.
Your display may be left in an inconsistent state after exiting rototiller.
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