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authorVito Caputo <vcaputo@pengaru.com>2020-09-17 01:08:57 -0700
committerVito Caputo <vcaputo@pengaru.com>2021-01-17 18:51:36 -0800
commitb02bf111ab873aad70c169e2159ee96c8aea690b (patch)
tree27317d2f05d73b15677ad000066b547832030f42 /README
parentc962c3deb21b0faec28fdabb460649b68c250eb6 (diff)
plato: regular convex polyhedrons in 3D
plato implements very simple software-rendered 3D models of the five convex regular polyhedra / Platonic solids Some TODO items: - procedurally generate vertices at runtime - add hidden surface removal setting (Z-buffer?) - add flat shaded rendering setting - add gouraud shading, maybe phong too? - show dual polyhedra This was more about slapping together a minimal 3D wireframe software renderer than anything to do with polyhedra, convex regular polyhedra just seemed like an excellent substrate since they're so simple to model.
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@@ -6,6 +6,7 @@ rototiller is, rendered entirely in software:
montage: a montage of modules meta-module
pixbounce: a 2D bouncing pixmap demonstration
plasma: an oldskool "plasma" effect
+ plato: a basic 3D Platonic solids display
ray: a multi-threaded ray tracer
roto: a simple fixed-point tiled texture rotation
rtv: a "Rototiller TV" slideshow meta-module
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