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author | Vito Caputo <vcaputo@pengaru.com> | 2021-02-08 04:49:41 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2021-02-08 04:55:11 -0800 |
commit | aadd3f1c3b2f299d9e68335f34a98dad2c730ea6 (patch) | |
tree | 0556336cc6126c4e824f1c27f3b3938fb2d1c455 /README | |
parent | bad854ca397cd784c4b4d8f7ff9adf1190ce16cd (diff) |
modules/swarm: implement a particles swarm module
Just a fun little swarm based loosely on 80s-era boids
It would be interesting to make stuff like the # of particles
and the weights runtime configurable, or exposed as knobs.
Using a Z-buffer for occlusions and perhaps shading by depth might
make a significant improvement on the visual quality. It might also
be interesting to draw the particles as lines connecting their current
position with their previous, instead as pixels. Or fat pixels like
stars...
Diffstat (limited to 'README')
-rw-r--r-- | README | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -16,6 +16,7 @@ rototiller is, rendered entirely in software: stars: a starfield simulator submit: a 2D cellular automata game sim swab: a colorful perlin-noise visualization + swarm: "Boids"-inspired particle swarm in 3D --- |