diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2017-12-09 22:26:19 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-12-10 12:13:41 -0800 |
commit | 3249e0e65e7a9361eb3604d46496182fda9f83c0 (patch) | |
tree | 8e1c435b82ec084d3d61acbc691e74374e7f4315 | |
parent | a8ab3d7cff5a7dc3085fd592109866b2d8700e30 (diff) |
ray: add module context ray_context_t
Before I can clean up the ray_scene_t._prepared kludge I need a
place to keep state from frame prepare to render, enter context.
Future commits will migrate the _prepared stuff into a separate
ray_render_t which is constructed on prepare then acted on in
fragment render.
Then spatial acceleration structures may be added, constructed
at prepare phase and shared across the concurrent rendering.
-rw-r--r-- | src/modules/ray/ray.c | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c index 8688ad9..5f6326d 100644 --- a/src/modules/ray/ray.c +++ b/src/modules/ray/ray.c @@ -117,6 +117,22 @@ static ray_scene_t scene = { static float r; +typedef struct ray_context_t { +} ray_context_t; + + +static void * ray_create_context(void) +{ + return calloc(1, sizeof(ray_context_t)); +} + + +static void ray_destroy_context(void *context) +{ + free(context); +} + + static int ray_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment) { return fb_fragment_tile_single(fragment, 64, num, res_fragment); @@ -165,6 +181,8 @@ static void ray_render_fragment(void *context, fb_fragment_t *fragment) rototiller_module_t ray_module = { + .create_context = ray_create_context, + .destroy_context = ray_destroy_context, .prepare_frame = ray_prepare_frame, .render_fragment = ray_render_fragment, .name = "ray", |