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authorVito Caputo <vcaputo@pengaru.com>2017-05-27 14:47:58 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-05-27 14:47:58 -0700
commite1276c6e2cdf32772917f903467beafb692bb6ae (patch)
treebbbcdf092a54d465b774c7ddcdbf788474e9acfc
parent0a92d9d6a3b197d15e1b8bad819382b4ee4d544f (diff)
ray: inline ray_object_* switch functions
-rw-r--r--src/modules/ray/Makefile.am2
-rw-r--r--src/modules/ray/ray_object.c98
-rw-r--r--src/modules/ray/ray_object.h95
3 files changed, 92 insertions, 103 deletions
diff --git a/src/modules/ray/Makefile.am b/src/modules/ray/Makefile.am
index b0e9997..872efb6 100644
--- a/src/modules/ray/Makefile.am
+++ b/src/modules/ray/Makefile.am
@@ -1,4 +1,4 @@
noinst_LIBRARIES = libray.a
-libray_a_SOURCES = ray_3f.h ray.c ray_camera.c ray_camera.h ray_color.h ray_euler.c ray_euler.h ray_light_emitter.h ray_object.c ray_object.h ray_object_light.h ray_object_plane.h ray_object_point.h ray_object_sphere.h ray_object_type.h ray_ray.h ray_scene.c ray_scene.h ray_surface.h
+libray_a_SOURCES = ray_3f.h ray.c ray_camera.c ray_camera.h ray_color.h ray_euler.c ray_euler.h ray_light_emitter.h ray_object.h ray_object_light.h ray_object_plane.h ray_object_point.h ray_object_sphere.h ray_object_type.h ray_ray.h ray_scene.c ray_scene.h ray_surface.h
libray_a_CFLAGS = @ROTOTILLER_CFLAGS@ -ffast-math
libray_a_CPPFLAGS = @ROTOTILLER_CFLAGS@ -I@top_srcdir@/src
diff --git a/src/modules/ray/ray_object.c b/src/modules/ray/ray_object.c
deleted file mode 100644
index ec3dcd8..0000000
--- a/src/modules/ray/ray_object.c
+++ /dev/null
@@ -1,98 +0,0 @@
-#include <assert.h>
-
-#include "ray_object.h"
-#include "ray_object_light.h"
-#include "ray_object_plane.h"
-#include "ray_object_point.h"
-#include "ray_object_sphere.h"
-#include "ray_ray.h"
-#include "ray_surface.h"
-
-
-/* Prepare an object for rendering.
- * If the object has any pre-calculating to do, this is where it happens.
- * The pre-calculated stuff is object-resident under a _prepared struct member.
- */
-void ray_object_prepare(ray_object_t *object)
-{
- switch (object->type) {
- case RAY_OBJECT_TYPE_SPHERE:
- return ray_object_sphere_prepare(&object->sphere);
-
- case RAY_OBJECT_TYPE_POINT:
- return ray_object_point_prepare(&object->point);
-
- case RAY_OBJECT_TYPE_PLANE:
- return ray_object_plane_prepare(&object->plane);
-
- case RAY_OBJECT_TYPE_LIGHT:
- return ray_object_light_prepare(&object->light);
- default:
- assert(0);
- }
-}
-
-
-/* Determine if a ray intersects object.
- * If the object is intersected, store where along the ray the intersection occurs in res_distance.
- */
-int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance)
-{
- switch (object->type) {
- case RAY_OBJECT_TYPE_SPHERE:
- return ray_object_sphere_intersects_ray(&object->sphere, ray, res_distance);
-
- case RAY_OBJECT_TYPE_POINT:
- return ray_object_point_intersects_ray(&object->point, ray, res_distance);
-
- case RAY_OBJECT_TYPE_PLANE:
- return ray_object_plane_intersects_ray(&object->plane, ray, res_distance);
-
- case RAY_OBJECT_TYPE_LIGHT:
- return ray_object_light_intersects_ray(&object->light, ray, res_distance);
- default:
- assert(0);
- }
-}
-
-
-/* Return the surface normal of object @ point */
-ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point)
-{
- switch (object->type) {
- case RAY_OBJECT_TYPE_SPHERE:
- return ray_object_sphere_normal(&object->sphere, point);
-
- case RAY_OBJECT_TYPE_POINT:
- return ray_object_point_normal(&object->point, point);
-
- case RAY_OBJECT_TYPE_PLANE:
- return ray_object_plane_normal(&object->plane, point);
-
- case RAY_OBJECT_TYPE_LIGHT:
- return ray_object_light_normal(&object->light, point);
- default:
- assert(0);
- }
-}
-
-
-/* Return the surface of object @ point */
-ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point)
-{
- switch (object->type) {
- case RAY_OBJECT_TYPE_SPHERE:
- return ray_object_sphere_surface(&object->sphere, point);
-
- case RAY_OBJECT_TYPE_POINT:
- return ray_object_point_surface(&object->point, point);
-
- case RAY_OBJECT_TYPE_PLANE:
- return ray_object_plane_surface(&object->plane, point);
-
- case RAY_OBJECT_TYPE_LIGHT:
- return ray_object_light_surface(&object->light, point);
- default:
- assert(0);
- }
-}
diff --git a/src/modules/ray/ray_object.h b/src/modules/ray/ray_object.h
index 7edf955..f4c3225 100644
--- a/src/modules/ray/ray_object.h
+++ b/src/modules/ray/ray_object.h
@@ -1,6 +1,8 @@
#ifndef _RAY_OBJECT_H
#define _RAY_OBJECT_H
+#include <assert.h>
+
#include "ray_object_light.h"
#include "ray_object_plane.h"
#include "ray_object_point.h"
@@ -17,9 +19,94 @@ typedef union ray_object_t {
ray_object_light_t light;
} ray_object_t;
-void ray_object_prepare(ray_object_t *object);
-int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance);
-ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point);
-ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point);
+
+
+/* Prepare an object for rendering.
+ * If the object has any pre-calculating to do, this is where it happens.
+ * The pre-calculated stuff is object-resident under a _prepared struct member.
+ */
+static inline void ray_object_prepare(ray_object_t *object)
+{
+ switch (object->type) {
+ case RAY_OBJECT_TYPE_SPHERE:
+ return ray_object_sphere_prepare(&object->sphere);
+
+ case RAY_OBJECT_TYPE_POINT:
+ return ray_object_point_prepare(&object->point);
+
+ case RAY_OBJECT_TYPE_PLANE:
+ return ray_object_plane_prepare(&object->plane);
+
+ case RAY_OBJECT_TYPE_LIGHT:
+ return ray_object_light_prepare(&object->light);
+ default:
+ assert(0);
+ }
+}
+
+
+/* Determine if a ray intersects object.
+ * If the object is intersected, store where along the ray the intersection occurs in res_distance.
+ */
+static inline int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance)
+{
+ switch (object->type) {
+ case RAY_OBJECT_TYPE_SPHERE:
+ return ray_object_sphere_intersects_ray(&object->sphere, ray, res_distance);
+
+ case RAY_OBJECT_TYPE_POINT:
+ return ray_object_point_intersects_ray(&object->point, ray, res_distance);
+
+ case RAY_OBJECT_TYPE_PLANE:
+ return ray_object_plane_intersects_ray(&object->plane, ray, res_distance);
+
+ case RAY_OBJECT_TYPE_LIGHT:
+ return ray_object_light_intersects_ray(&object->light, ray, res_distance);
+ default:
+ assert(0);
+ }
+}
+
+
+/* Return the surface normal of object @ point */
+static inline ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point)
+{
+ switch (object->type) {
+ case RAY_OBJECT_TYPE_SPHERE:
+ return ray_object_sphere_normal(&object->sphere, point);
+
+ case RAY_OBJECT_TYPE_POINT:
+ return ray_object_point_normal(&object->point, point);
+
+ case RAY_OBJECT_TYPE_PLANE:
+ return ray_object_plane_normal(&object->plane, point);
+
+ case RAY_OBJECT_TYPE_LIGHT:
+ return ray_object_light_normal(&object->light, point);
+ default:
+ assert(0);
+ }
+}
+
+
+/* Return the surface of object @ point */
+static inline ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point)
+{
+ switch (object->type) {
+ case RAY_OBJECT_TYPE_SPHERE:
+ return ray_object_sphere_surface(&object->sphere, point);
+
+ case RAY_OBJECT_TYPE_POINT:
+ return ray_object_point_surface(&object->point, point);
+
+ case RAY_OBJECT_TYPE_PLANE:
+ return ray_object_plane_surface(&object->plane, point);
+
+ case RAY_OBJECT_TYPE_LIGHT:
+ return ray_object_light_surface(&object->light, point);
+ default:
+ assert(0);
+ }
+}
#endif
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