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#ifndef _BqtModplugSndFm
#define _BqtModplugSndFm
void Fmdrv_Init(int mixfreq);
void Fmdrv_MixTo(int* buf, int count);
void OPL_NoteOff(int c);
void OPL_HertzTouch(int c, int Hertz, int keyoff); // also for pitch bending
void OPL_Touch(int c, const unsigned char *D, unsigned Vol);
void OPL_Pan(int c, signed char val);
void OPL_Patch(int c, const unsigned char *D);
void OPL_Reset(void);
int OPL_Detect(void);
void OPL_Close(void);
/*************/
/* 7.6.1999 01:51 / Bisqwit:
* The rest of this file is clipped from OSS/Free for Linux
*/
/*
* The OPL-3 mode is switched on by writing 0x01, to the offset 5
* of the right side.
*
* Another special register at the right side is at offset 4. It contains
* a bit mask defining which voices are used as 4 OP voices.
*
* The percussive mode is implemented in the left side only.
*
* With the above exceptions the both sides can be operated independently.
*
* A 4 OP voice can be created by setting the corresponding
* bit at offset 4 of the right side.
*
* For example setting the rightmost bit (0x01) changes the
* first voice on the right side to the 4 OP mode. The fourth
* voice is made inaccessible.
*
* If a voice is set to the 2 OP mode, it works like 2 OP modes
* of the original YM3812 (AdLib). In addition the voice can
* be connected the left, right or both stereo channels. It can
* even be left unconnected. This works with 4 OP voices also.
*
* The stereo connection bits are located in the FEEDBACK_CONNECTION
* register of the voice (0xC0-0xC8). In 4 OP voices these bits are
* in the second half of the voice.
*/
/*
* Register numbers for the global registers
*/
#define TEST_REGISTER 0x01
#define ENABLE_WAVE_SELECT 0x20
#define TIMER1_REGISTER 0x02
#define TIMER2_REGISTER 0x03
#define TIMER_CONTROL_REGISTER 0x04 /* Left side */
#define IRQ_RESET 0x80
#define TIMER1_MASK 0x40
#define TIMER2_MASK 0x20
#define TIMER1_START 0x01
#define TIMER2_START 0x02
#define CONNECTION_SELECT_REGISTER 0x04 /* Right side */
#define RIGHT_4OP_0 0x01
#define RIGHT_4OP_1 0x02
#define RIGHT_4OP_2 0x04
#define LEFT_4OP_0 0x08
#define LEFT_4OP_1 0x10
#define LEFT_4OP_2 0x20
#define OPL3_MODE_REGISTER 0x05 /* Right side */
#define OPL3_ENABLE 0x01
#define OPL4_ENABLE 0x02
#define KBD_SPLIT_REGISTER 0x08 /* Left side */
#define COMPOSITE_SINE_WAVE_MODE 0x80 /* Don't use with OPL-3? */
#define KEYBOARD_SPLIT 0x40
#define PERCUSSION_REGISTER 0xbd /* Left side only */
#define TREMOLO_DEPTH 0x80
#define VIBRATO_DEPTH 0x40
#define PERCOSSION_ENABLE 0x20
#define BASSDRUM_ON 0x10
#define SNAREDRUM_ON 0x08
#define TOMTOM_ON 0x04
#define CYMBAL_ON 0x02
#define HIHAT_ON 0x01
/*
* Offsets to the register banks for operators. To get the
* register number just add the operator offset to the bank offset
*
* AM/VIB/EG/KSR/Multiple (0x20 to 0x35)
*/
#define AM_VIB 0x20
#define TREMOLO_ON 0x80
#define VIBRATO_ON 0x40
#define SUSTAIN_ON 0x20
#define KSR 0x10 /* Key scaling rate */
#define MULTIPLE_MASK 0x0f /* Frequency multiplier */
/*
* KSL/Total level (0x40 to 0x55)
*/
#define KSL_LEVEL 0x40
#define KSL_MASK 0xc0 /* Envelope scaling bits */
#define TOTAL_LEVEL_MASK 0x3f /* Strength (volume) of OP */
/*
* Attack / Decay rate (0x60 to 0x75)
*/
#define ATTACK_DECAY 0x60
#define ATTACK_MASK 0xf0
#define DECAY_MASK 0x0f
/*
* Sustain level / Release rate (0x80 to 0x95)
*/
#define SUSTAIN_RELEASE 0x80
#define SUSTAIN_MASK 0xf0
#define RELEASE_MASK 0x0f
/*
* Wave select (0xE0 to 0xF5)
*/
#define WAVE_SELECT 0xe0
/*
* Offsets to the register banks for voices. Just add to the
* voice number to get the register number.
*
* F-Number low bits (0xA0 to 0xA8).
*/
#define FNUM_LOW 0xa0
/*
* F-number high bits / Key on / Block (octave) (0xB0 to 0xB8)
*/
#define KEYON_BLOCK 0xb0
#define KEYON_BIT 0x20
#define BLOCKNUM_MASK 0x1c
#define FNUM_HIGH_MASK 0x03
/*
* Feedback / Connection (0xc0 to 0xc8)
*
* These registers have two new bits when the OPL-3 mode
* is selected. These bits controls connecting the voice
* to the stereo channels. For 4 OP voices this bit is
* defined in the second half of the voice (add 3 to the
* register offset).
*
* For 4 OP voices the connection bit is used in the
* both halves (gives 4 ways to connect the operators).
*/
#define FEEDBACK_CONNECTION 0xc0
#define FEEDBACK_MASK 0x0e /* Valid just for 1st OP of a voice */
#define CONNECTION_BIT 0x01
/*
* In the 4 OP mode there is four possible configurations how the
* operators can be connected together (in 2 OP modes there is just
* AM or FM). The 4 OP connection mode is defined by the rightmost
* bit of the FEEDBACK_CONNECTION (0xC0-0xC8) on the both halves.
*
* First half Second half Mode
*
* +---+
* v |
* 0 0 >+-1-+--2--3--4-->
*
*
*
* +---+
* | |
* 0 1 >+-1-+--2-+
* |->
* >--3----4-+
*
* +---+
* | |
* 1 0 >+-1-+-----+
* |->
* >--2--3--4-+
*
* +---+
* | |
* 1 1 >+-1-+--+
* |
* >--2--3-+->
* |
* >--4----+
*/
#define STEREO_BITS 0x30 /* OPL-3 only */
#define VOICE_TO_LEFT 0x10
#define VOICE_TO_RIGHT 0x20
#endif
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