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/*
 *  Copyright (C) 2020 - Vito Caputo - <vcaputo@pengaru.com>
 *
 *  This program is free software: you can redistribute it and/or modify it
 *  under the terms of the GNU General Public License version 3 as published
 *  by the Free Software Foundation.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _PLAY_H
#define _PLAY_H

#include <SDL.h>

typedef enum play_ticks_t {
	PLAY_TICKS_TIMER0,
	PLAY_TICKS_TIMER1,
	PLAY_TICKS_TIMER2,
	PLAY_TICKS_TIMER3,
	PLAY_TICKS_TIMER4,
	PLAY_TICKS_TIMER5,
	PLAY_TICKS_TIMER6,
	PLAY_TICKS_TIMER7,
	PLAY_TICKS_TIMER8,
	PLAY_TICKS_TIMER9,
	PLAY_TICKS_CNT
} play_ticks_t;

#define PLAY_FLAG_NOAUDIO		(1L)
#define PLAY_FLAG_NOVIDEO		(1L << 1)
#define PLAY_FLAG_NOGAMEPAD		(1L << 2)

#define PLAY_MUSIC_FLAG_LOOP		(1L)
#define PLAY_MUSIC_FLAG_FADEIN		(1L << 1)
#define PLAY_MUSIC_FLAG_OPTIONAL	(1L << 2)
#define PLAY_MUSIC_FLAG_QUEUE		(1L << 3)
#define PLAY_MUSIC_FLAG_IDEMPOTENT	(1L << 4)

typedef struct play_t play_t;

typedef struct play_ops_t {
	void *	(*init)(play_t *play, int argc, char *argv[], unsigned flags);
	void	(*destroy)(play_t *play, void *context);
	void	(*enter)(play_t *play, void *context);
	void	(*leave)(play_t *play, void *context);
	void	(*update)(play_t *play, void *context);
	void	(*render)(play_t *play, void *context);
	void	(*dispatch)(play_t *play, void *context, SDL_Event *event);
} play_ops_t;

play_t * play_startup(int argc, char *argv[], unsigned flags, const play_ops_t *ops[]);
int play_shutdown(play_t *play);
void play_run(play_t *play);

void play_music_set(play_t *play, unsigned flags, const char *fmt, ...);
void play_music_pause(play_t *play);
void play_music_resume(play_t *play);
void play_context_enter(play_t *play, int context);
void * play_context(const play_t *play, int context);
unsigned play_ticks(play_t *play, play_ticks_t timer);
unsigned play_ticks_reset(play_t *play, play_ticks_t timer);
void play_ticks_pause(play_t *play);
int play_ticks_elapsed(play_t *play, play_ticks_t timer, unsigned duration);
void play_pointer_own(play_t *play);
void play_pointer_disown(play_t *play);
int play_pointer_owned(const play_t *play);
void play_quit(play_t *play);

#endif
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