summaryrefslogtreecommitdiff
path: root/bootstrap
diff options
context:
space:
mode:
authorVito Caputo <vcaputo@pengaru.com>2020-04-18 20:29:15 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-04-19 03:27:39 -0700
commitb4911c2abfa513e91c82a712ef277f7e6209b502 (patch)
tree4ee41f6fc432d15147f0bf7e18b032d01efe2231 /bootstrap
*: initial commit
This is largely ripped out of Eon to try give a reusable scaffolding for accelerating SDL-based simple game development. I expect there to be future commits adding more configurability like a means of influencing which flags are passed to SDL_Init(), e.g. if you have no need for joystick support, don't pass in that flag, and libplay won't pass it to SDL_Init() and do the joystick opening/mapping dance, etc.
Diffstat (limited to 'bootstrap')
-rwxr-xr-xbootstrap5
1 files changed, 5 insertions, 0 deletions
diff --git a/bootstrap b/bootstrap
new file mode 100755
index 0000000..99f6f06
--- /dev/null
+++ b/bootstrap
@@ -0,0 +1,5 @@
+#!/bin/sh
+
+aclocal \
+&& automake --gnu --add-missing \
+&& autoconf
© All Rights Reserved