diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2020-04-18 20:29:15 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2020-04-19 03:27:39 -0700 |
commit | b4911c2abfa513e91c82a712ef277f7e6209b502 (patch) | |
tree | 4ee41f6fc432d15147f0bf7e18b032d01efe2231 /bootstrap |
*: initial commit
This is largely ripped out of Eon to try give a reusable
scaffolding for accelerating SDL-based simple game development.
I expect there to be future commits adding more configurability
like a means of influencing which flags are passed to SDL_Init(),
e.g. if you have no need for joystick support, don't pass in that
flag, and libplay won't pass it to SDL_Init() and do the joystick
opening/mapping dance, etc.
Diffstat (limited to 'bootstrap')
-rwxr-xr-x | bootstrap | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/bootstrap b/bootstrap new file mode 100755 index 0000000..99f6f06 --- /dev/null +++ b/bootstrap @@ -0,0 +1,5 @@ +#!/bin/sh + +aclocal \ +&& automake --gnu --add-missing \ +&& autoconf |