diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2020-04-18 20:29:15 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2020-04-19 03:27:39 -0700 |
commit | b4911c2abfa513e91c82a712ef277f7e6209b502 (patch) | |
tree | 4ee41f6fc432d15147f0bf7e18b032d01efe2231 /README |
*: initial commit
This is largely ripped out of Eon to try give a reusable
scaffolding for accelerating SDL-based simple game development.
I expect there to be future commits adding more configurability
like a means of influencing which flags are passed to SDL_Init(),
e.g. if you have no need for joystick support, don't pass in that
flag, and libplay won't pass it to SDL_Init() and do the joystick
opening/mapping dance, etc.
Diffstat (limited to 'README')
-rw-r--r-- | README | 10 |
1 files changed, 10 insertions, 0 deletions
@@ -0,0 +1,10 @@ +libplay is thin veneer over SDL2 and SDL2_Mixer targeting simple game +development. + +It gives a simple API for music playback with asynchronous next song +queueing, rudimentary game context switching with event routing, and some +basic timers built around SDL_Ticks. + +Note that this library doesn't do graceful error handling, since it +targets game development errors are treated as fatal and simply exit +with something printed to stderr. |