/* * Copyright (C) 2020 - Vito Caputo - * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License version 3 as published * by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "sfx.h" sfx_t sfx; static void sfx_load(sfx_voice_t voice, const char *path, sfx_sound_t *res_sound) { assert(path); assert(res_sound); (*res_sound).voice = voice; (*res_sound).chunk = Mix_LoadWAV(path); } void sfx_init(void) { sfx_load(SFX_VOICE_BABY, "assets/baby-infected.wav", &sfx.baby_infected); sfx_load(SFX_VOICE_BABY, "assets/baby-hatted.wav", &sfx.baby_hatted); sfx_load(SFX_VOICE_BABY, "assets/baby-held.wav", &sfx.baby_held); sfx_load(SFX_VOICE_BABY, "assets/baby-rescued.wav", &sfx.baby_rescued); Mix_GroupChannels(0, 4, SFX_VOICE_BABY); sfx_load(SFX_VOICE_ADULT, "assets/adult-armsfull.wav", &sfx.adult_armsfull); sfx_load(SFX_VOICE_ADULT, "assets/adult-infected.wav", &sfx.adult_infected); sfx_load(SFX_VOICE_ADULT, "assets/adult-captivated.wav", &sfx.adult_captivated); sfx_load(SFX_VOICE_ADULT, "assets/adult-maga.wav", &sfx.adult_maga); sfx_load(SFX_VOICE_ADULT, "assets/adult-maskhit.wav", &sfx.adult_maskhit); sfx_load(SFX_VOICE_ADULT, "assets/adult-mine.wav", &sfx.adult_mine); sfx_load(SFX_VOICE_ADULT, "assets/adult-unmasked.wav", &sfx.adult_unmasked); Mix_GroupChannel(4, SFX_VOICE_ADULT); sfx_load(SFX_VOICE_TV, "assets/talk/0.wav", &sfx.tv_talk[0]); sfx_load(SFX_VOICE_TV, "assets/talk/1.wav", &sfx.tv_talk[1]); sfx_load(SFX_VOICE_TV, "assets/talk/2.wav", &sfx.tv_talk[2]); sfx_load(SFX_VOICE_TV, "assets/talk/3.wav", &sfx.tv_talk[3]); sfx_load(SFX_VOICE_TV, "assets/talk/4.wav", &sfx.tv_talk[4]); sfx_load(SFX_VOICE_TV, "assets/talk/5.wav", &sfx.tv_talk[5]); sfx_load(SFX_VOICE_TV, "assets/talk/6.wav", &sfx.tv_talk[6]); sfx_load(SFX_VOICE_TV, "assets/talk/7.wav", &sfx.tv_talk[7]); sfx_load(SFX_VOICE_TV, "assets/talk/8.wav", &sfx.tv_talk[8]); sfx_load(SFX_VOICE_TV, "assets/talk/9.wav", &sfx.tv_talk[9]); Mix_GroupChannel(5, SFX_VOICE_TV); } void sfx_play(sfx_sound_t *sound) { assert(sound); if (sound->chunk) { int channel; channel = Mix_GroupAvailable(sound->voice); if (channel < 0) channel = Mix_GroupOldest(sound->voice); Mix_PlayChannel(channel, sound->chunk, 0); } }