/* * Copyright (C) 2020 - Vito Caputo - * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License version 3 as published * by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "sfx.h" sfx_t sfx; void sfx_init(void) { sfx.baby_infected = Mix_LoadWAV("assets/baby-infected.wav"); sfx.baby_hatted = Mix_LoadWAV("assets/baby-hatted.wav"); sfx.baby_held = Mix_LoadWAV("assets/baby-held.wav"); sfx.baby_rescued = Mix_LoadWAV("assets/baby-rescued.wav"); sfx.adult_armsfull = Mix_LoadWAV("assets/adult-armsfull.wav"); sfx.adult_infected = Mix_LoadWAV("assets/adult-infected.wav"); sfx.adult_captivated = Mix_LoadWAV("assets/adult-captivated.wav"); sfx.adult_maskhit = Mix_LoadWAV("assets/adult-maskhit.wav"); sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav"); sfx.adult_unmasked = Mix_LoadWAV("assets/adult-unmasked.wav"); sfx.tv_talk[0] = Mix_LoadWAV("assets/talk/0.wav"); sfx.tv_talk[1] = Mix_LoadWAV("assets/talk/1.wav"); sfx.tv_talk[2] = Mix_LoadWAV("assets/talk/2.wav"); sfx.tv_talk[3] = Mix_LoadWAV("assets/talk/3.wav"); sfx.tv_talk[4] = Mix_LoadWAV("assets/talk/4.wav"); sfx.tv_talk[5] = Mix_LoadWAV("assets/talk/5.wav"); sfx.tv_talk[6] = Mix_LoadWAV("assets/talk/6.wav"); sfx.tv_talk[7] = Mix_LoadWAV("assets/talk/7.wav"); sfx.tv_talk[8] = Mix_LoadWAV("assets/talk/8.wav"); sfx.tv_talk[9] = Mix_LoadWAV("assets/talk/9.wav"); } void sfx_play(Mix_Chunk *chunk) { if (chunk) Mix_PlayChannel(-1, chunk, 0); }