From 4cd5a4842f4892fa2284e438f3f79d779c692be8 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Tue, 8 Nov 2022 16:36:25 -0800 Subject: game: introduce toilet paper hoarding mechanic for now toilet paper is simply picked up by the adult and accumulates as a pointless icon starting at the top left corner, potentially filling the entire screen with enough hoarding; obstructing the player's view of what's going on. There's no points added for hoarding, it's completely pointless and counterproductive. --- src/sfx.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/sfx.h') diff --git a/src/sfx.h b/src/sfx.h index 026e653..b612c52 100644 --- a/src/sfx.h +++ b/src/sfx.h @@ -25,6 +25,7 @@ typedef struct sfx_t { Mix_Chunk *baby_rescued; Mix_Chunk *adult_infected; Mix_Chunk *adult_captivated; + Mix_Chunk *adult_mine; } sfx_t; extern sfx_t sfx; -- cgit v1.2.3