From deeeb92628344011651548372e7e27dca780dfc3 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Thu, 8 Dec 2022 10:15:52 -0800 Subject: sfx,game: introduce sfx_t.tv_talk[10] for talking head There can be assets/talk/[0-9].wav now, one of which will be played along with adult-captivated.wav Intended to match the new talking head .ans --- src/sfx.c | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/sfx.c') diff --git a/src/sfx.c b/src/sfx.c index 9cd8fac..063ec13 100644 --- a/src/sfx.c +++ b/src/sfx.c @@ -33,6 +33,16 @@ void sfx_init(void) sfx.adult_maskhit = Mix_LoadWAV("assets/adult-maskhit.wav"); sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav"); sfx.adult_unmasked = Mix_LoadWAV("assets/adult-unmasked.wav"); + sfx.tv_talk[0] = Mix_LoadWAV("assets/talk/0.wav"); + sfx.tv_talk[1] = Mix_LoadWAV("assets/talk/1.wav"); + sfx.tv_talk[2] = Mix_LoadWAV("assets/talk/2.wav"); + sfx.tv_talk[3] = Mix_LoadWAV("assets/talk/3.wav"); + sfx.tv_talk[4] = Mix_LoadWAV("assets/talk/4.wav"); + sfx.tv_talk[5] = Mix_LoadWAV("assets/talk/5.wav"); + sfx.tv_talk[6] = Mix_LoadWAV("assets/talk/6.wav"); + sfx.tv_talk[7] = Mix_LoadWAV("assets/talk/7.wav"); + sfx.tv_talk[8] = Mix_LoadWAV("assets/talk/8.wav"); + sfx.tv_talk[9] = Mix_LoadWAV("assets/talk/9.wav"); } -- cgit v1.2.3