From c0cec90f884e1d7d003d5f05f0d7946b2e6e1cb7 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Thu, 2 Nov 2023 16:35:36 -0700 Subject: game: vary hatted baby sfx volume with distance This wasn't annoyingly loud or anything IMO, but it's a nice touch. --- src/game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game.c b/src/game.c index 02fbb0d..0f5597c 100644 --- a/src/game.c +++ b/src/game.c @@ -448,7 +448,7 @@ static void infect_entity(game_t *game, entity_t *entity, const char *name) static void hat_baby(game_t *game, baby_t *baby, mask_t *mask) { (void) baby_hatted_node_new(&(stage_conf_t){ .stage = baby->entity.node, .replace = 1, .name = "baby-hatted", .active = 1, .alpha = 1.f }, &game->sars->projection_x, &baby->entity.model_x); - sfx_play(&sfx.baby_hatted, 1.f); + sfx_play(&sfx.baby_hatted, entity_volume(game, &baby->entity)); stage_set_active(mask->entity.node, 0); } -- cgit v1.2.3