From 5bb4c8a354223557e709ab8fa0da632327b11f6e Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Sat, 26 Nov 2022 19:08:25 -0800 Subject: game: play adult_mine.wav on mask pickups too It might make sense to have a separate .wav for this, but since I don't currently have anything to put there just use the same wav. --- src/game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game.c b/src/game.c index b070c84..25e3e78 100644 --- a/src/game.c +++ b/src/game.c @@ -371,7 +371,7 @@ static void mask_adult(game_t *game, adult_t *adult, mask_t *mask) (void) adult_masked_node_new(&(stage_conf_t){ .stage = adult->entity.node, .replace = 1, .name = "adult-masked", .active = 1, .alpha = 1.f }, &game->sars->projection_x, &adult->entity.model_x); adult->masked += GAME_MASK_PROTECTION; - + sfx_play(sfx.adult_mine); stage_set_active(mask->entity.node, 0); } -- cgit v1.2.3