From 4b802d905f813b65f32deac3b87d06c96486f123 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Fri, 2 Dec 2022 12:13:09 -0800 Subject: game: remove redundant reset_virus() call This looks like a harmless copy paste bug in 55b7b49, but it's pointless to do twice. --- src/game.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/game.c b/src/game.c index a7b9c78..b992368 100644 --- a/src/game.c +++ b/src/game.c @@ -648,6 +648,7 @@ static ix2_search_status_t virus_search(void *cb_context, ix2_object_t *ix2_obje (void) virus_node_new(&(stage_conf_t){ .stage = entity->any.node, .replace = 1, .name = "adult-virus", .active = 1, .alpha = 1.f }, &search->game->sars->projection_x, &entity->any.model_x); sfx_play(sfx.adult_infected); search->game->state = GAME_STATE_OVER; + return IX2_SEARCH_STOP_HIT; case ENTITY_TYPE_MASK: /* TODO: virus contaminates mask? */ @@ -828,8 +829,6 @@ static ix2_search_status_t adult_search(void *cb_context, ix2_object_t *ix2_obje return IX2_SEARCH_MORE_MISS; if (game->adult->masked) { - reset_virus(&entity->virus); - if (!--game->adult->masked) (void) adult_node_new(&(stage_conf_t){ .stage = game->adult->entity.node, .replace = 1, .name = "adult-masked", .active = 1, .alpha = 1.f }, &game->sars->projection_x, &game->adult->entity.model_x); flash_entity(game, &game->adult->entity, 4); -- cgit v1.2.3