#include #include #include #include "fb.h" #include "rototiller.h" #include "threads.h" #include "util.h" typedef struct thread_t { threads_t *threads; pthread_t pthread; unsigned id; } thread_t; typedef struct threads_t { unsigned n_threads; pthread_mutex_t idle_mutex; pthread_cond_t idle_cond; unsigned n_idle; pthread_mutex_t frame_mutex; pthread_cond_t frame_cond; void (*render_fragment_func)(void *context, unsigned ticks, unsigned cpu, fb_fragment_t *fragment); void *context; fb_fragment_t *fragment; rototiller_fragmenter_t fragmenter; unsigned ticks; unsigned next_fragment; unsigned frame_num; thread_t threads[]; } threads_t; /* render fragments using the supplied render function */ static void * thread_func(void *_thread) { thread_t *thread = _thread; threads_t *threads = thread->threads; unsigned prev_frame_num = 0; pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL); for (;;) { /* wait for a new frame */ pthread_mutex_lock(&threads->frame_mutex); pthread_cleanup_push((void (*)(void *))pthread_mutex_unlock, &threads->frame_mutex); while (threads->frame_num == prev_frame_num) pthread_cond_wait(&threads->frame_cond, &threads->frame_mutex); prev_frame_num = threads->frame_num; pthread_cleanup_pop(1); /* render fragments */ for (;;) { unsigned frag_num; fb_fragment_t fragment; frag_num = __sync_fetch_and_add(&threads->next_fragment, 1); if (!threads->fragmenter(threads->context, threads->fragment, frag_num, &fragment)) break; threads->render_fragment_func(threads->context, threads->ticks, thread->id, &fragment); } /* report as idle */ pthread_mutex_lock(&threads->idle_mutex); pthread_cleanup_push((void (*)(void *))pthread_mutex_unlock, &threads->idle_mutex); threads->n_idle++; if (threads->n_idle == threads->n_threads) /* Frame finished! Notify potential waiter. */ pthread_cond_signal(&threads->idle_cond); pthread_cleanup_pop(1); } return NULL; } /* wait for all threads to be idle */ void threads_wait_idle(threads_t *threads) { pthread_mutex_lock(&threads->idle_mutex); pthread_cleanup_push((void (*)(void *))pthread_mutex_unlock, &threads->idle_mutex); while (threads->n_idle < threads->n_threads) pthread_cond_wait(&threads->idle_cond, &threads->idle_mutex); pthread_cleanup_pop(1); } /* submit a frame's fragments to the threads */ void threads_frame_submit(threads_t *threads, fb_fragment_t *fragment, rototiller_fragmenter_t fragmenter, void (*render_fragment_func)(void *context, unsigned ticks, unsigned cpu, fb_fragment_t *fragment), void *context, unsigned ticks) { threads_wait_idle(threads); /* XXX: likely non-blocking; already happens pre page flip */ pthread_mutex_lock(&threads->frame_mutex); pthread_cleanup_push((void (*)(void *))pthread_mutex_unlock, &threads->frame_mutex); threads->fragment = fragment; threads->fragmenter = fragmenter; threads->render_fragment_func = render_fragment_func; threads->context = context; threads->ticks = ticks; threads->frame_num++; threads->n_idle = threads->next_fragment = 0; pthread_cond_broadcast(&threads->frame_cond); pthread_cleanup_pop(1); } /* create threads instance, a thread per cpu is created */ threads_t * threads_create(void) { unsigned i, num = get_ncpus(); threads_t *threads; threads = calloc(1, sizeof(threads_t) + sizeof(thread_t) * num); if (!threads) return NULL; threads->n_idle = threads->n_threads = num; pthread_mutex_init(&threads->idle_mutex, NULL); pthread_cond_init(&threads->idle_cond, NULL); pthread_mutex_init(&threads->frame_mutex, NULL); pthread_cond_init(&threads->frame_cond, NULL); for (i = 0; i < num; i++) { thread_t *thread = &threads->threads[i]; thread->threads = threads; thread->id = i; pthread_create(&thread->pthread, NULL, thread_func, thread); } return threads; } /* destroy a threads instance */ void threads_destroy(threads_t *threads) { unsigned i; for (i = 0; i < threads->n_threads; i++) pthread_cancel(threads->threads[i].pthread); for (i = 0; i < threads->n_threads; i++) pthread_join(threads->threads[i].pthread, NULL); pthread_mutex_destroy(&threads->idle_mutex); pthread_cond_destroy(&threads->idle_cond); pthread_mutex_destroy(&threads->frame_mutex); pthread_cond_destroy(&threads->frame_cond); free(threads); } /* return the number of threads */ unsigned threads_num_threads(threads_t *threads) { return threads->n_threads; }