/****************************************************************************** * recordMyDesktop * ******************************************************************************* * * * Copyright (C) 2006,2007,2008 John Varouhakis * * * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * * * * * * * For further information contact me at johnvarouhakis@gmail.com * ******************************************************************************/ #include "config.h" #include "rmd_load_cache.h" #include "rmd_cache.h" #include "rmd_encode_image_buffer.h" #include "rmd_encode_sound_buffer.h" #include "rmd_macro.h" #include "rmd_types.h" #include #include #include #include #include //The number of bytes for every //sub-block of the y,u and v planes. //Since the blocks are square //these are obviously the squares //of the widths(specified above), //but the definitions bellow are only //for convenience anyway. #define Y_UNIT_BYTES 0x0100 #define UV_UNIT_BYTES 0x0040 //The frame after retrieval. //Based on the Header information //we can read the correct amount of bytes. typedef struct _CachedFrame{ FrameHeader *header; u_int32_t *YBlocks, //identifying number on the grid, *UBlocks, //starting at top left *VBlocks; // >> >> unsigned char *YData, //pointer to data for the blocks that have changed, *UData, //which have to be remapped *VData; //on the buffer when reading }CachedFrame; static void LoadBlock(unsigned char *dest, unsigned char *source, int blockno, int width, int height, int blockwidth) { int j, block_i=blockno/(width/blockwidth),//place on the grid block_k=blockno%(width/blockwidth); for(j=0;jheader->Ynum>0){ if(ReadZF(frame->YBlocks, index_entry_size, frame->header->Ynum, ucfp, ifp)!=index_entry_size*frame->header->Ynum){ return -1; } } if(frame->header->Unum>0){ if(ReadZF(frame->UBlocks, index_entry_size, frame->header->Unum, ucfp, ifp)!=index_entry_size*frame->header->Unum){ return -1; } } if(frame->header->Vnum>0){ if(ReadZF(frame->VBlocks, index_entry_size, frame->header->Vnum, ucfp, ifp)!=index_entry_size*frame->header->Vnum){ return -1; } } if(frame->header->Ynum>0){ if(ReadZF(frame->YData, Y_UNIT_BYTES, frame->header->Ynum, ucfp, ifp)!=Y_UNIT_BYTES*frame->header->Ynum){ return -2; } } if(frame->header->Unum>0){ if(ReadZF(frame->UData, UV_UNIT_BYTES, frame->header->Unum, ucfp, ifp)!=UV_UNIT_BYTES*frame->header->Unum){ return -2; } } if(frame->header->Vnum>0){ if(ReadZF(frame->VData, UV_UNIT_BYTES, frame->header->Vnum, ucfp, ifp)!=UV_UNIT_BYTES*frame->header->Vnum){ return -2; } } return 0; } void *LoadCache(ProgData *pdata){ yuv_buffer *yuv=&pdata->enc_data->yuv; gzFile *ifp=NULL; FILE *ucfp=NULL; FILE *afp=pdata->cache_data->afp; FrameHeader fheader; CachedFrame frame; int j=0, nth_cache=1, audio_end=0, extra_frames=0,//total number of duplicated frames missing_frames=0,//if this is found >0 current run will not load //a frame but it will proccess the previous thread_exit=0,//0 success, -1 couldn't find files,1 couldn't remove blocknum_x=pdata->enc_data->yuv.y_width/Y_UNIT_WIDTH, blocknum_y=pdata->enc_data->yuv.y_height/Y_UNIT_WIDTH, blockszy=Y_UNIT_BYTES,//size of y plane block in bytes blockszuv=UV_UNIT_BYTES;//size of u,v plane blocks in bytes signed char *sound_data=(signed char *)malloc(pdata->periodsize* pdata->sound_framesize); u_int32_t YBlocks[(yuv->y_width*yuv->y_height)/Y_UNIT_BYTES], UBlocks[(yuv->uv_width*yuv->uv_height)/UV_UNIT_BYTES], VBlocks[(yuv->uv_width*yuv->uv_height)/UV_UNIT_BYTES]; // We allocate the frame that we will use frame.header = &fheader; frame.YBlocks = YBlocks; frame.UBlocks = UBlocks; frame.VBlocks = VBlocks; frame.YData = malloc(yuv->y_width * yuv->y_height); frame.UData = malloc(yuv->uv_width * yuv->uv_height); frame.VData = malloc(yuv->uv_width * yuv->uv_height); //and the we open our files if(!pdata->args.zerocompression){ ifp=gzopen(pdata->cache_data->imgdata,"rb"); if(ifp==NULL){ thread_exit=-1; pthread_exit(&thread_exit); } } else{ ucfp=fopen(pdata->cache_data->imgdata,"rb"); if(ucfp==NULL){ thread_exit=-1; pthread_exit(&thread_exit); } } if(!pdata->args.nosound){ afp=fopen(pdata->cache_data->audiodata,"rb"); if(afp==NULL){ thread_exit=-1; pthread_exit(&thread_exit); } } //this will be used now to define if we proccess audio or video //on any given loop. pdata->avd=0; //If sound finishes first,we go on with the video. //If video ends we will do one more run to flush audio in the ogg file while(pdata->running){ //video load and encoding if(pdata->avd<=0 || pdata->args.nosound || audio_end){ if(missing_frames>0){ extra_frames++; missing_frames--; SyncEncodeImageBuffer(pdata); } else if(((!pdata->args.zerocompression)&& (gzread(ifp,frame.header,sizeof(FrameHeader))== sizeof(FrameHeader) ))|| ((pdata->args.zerocompression)&& (fread(frame.header,sizeof(FrameHeader),1,ucfp)==1))){ //sync missing_frames+=frame.header->current_total- (extra_frames+frame.header->frameno); if (pdata->frames_total) { fprintf(stdout, "\r[%d%%] ", ((frame.header->frameno + extra_frames) * 100) / pdata->frames_total); } else fprintf(stdout,"\r[%d frames rendered] ", (frame.header->frameno+extra_frames)); fflush(stdout); if( (frame.header->Ynum<=blocknum_x*blocknum_y) && (frame.header->Unum<=blocknum_x*blocknum_y) && (frame.header->Vnum<=blocknum_x*blocknum_y) && (!ReadFrame(&frame, ((pdata->args.zerocompression)?ucfp:NULL), ((pdata->args.zerocompression)?NULL:ifp))) ){ //load the blocks for each buffer if(frame.header->Ynum) for(j=0;jYnum;j++) LoadBlock( yuv->y, &frame.YData[j*blockszy], frame.YBlocks[j], yuv->y_width, yuv->y_height, Y_UNIT_WIDTH); if(frame.header->Unum) for(j=0;jUnum;j++) LoadBlock( yuv->u, &frame.UData[j*blockszuv], frame.UBlocks[j], yuv->uv_width, yuv->uv_height, UV_UNIT_WIDTH); if(frame.header->Vnum) for(j=0;jVnum;j++) LoadBlock( yuv->v, &frame.VData[j*blockszuv], frame.VBlocks[j], yuv->uv_width, yuv->uv_height, UV_UNIT_WIDTH); //encode. This is not made in a thread since //now blocking is not a problem //and this way sync problems //can be avoided more easily. SyncEncodeImageBuffer(pdata); } else{ raise(SIGINT); continue; } } else{ if(SwapCacheFilesRead(pdata->cache_data->imgdata, nth_cache, &ifp, &ucfp)){ raise(SIGINT); } else{ fprintf(stderr,"\t[Cache File %d]",nth_cache); nth_cache++; } continue; } } //audio load and encoding else{ if(!audio_end){ int nbytes=fread(sound_data,1,pdata->periodsize* pdata->sound_framesize,afp); if(nbytes<=0) audio_end=1; else SyncEncodeSoundBuffer(pdata,sound_data); } } } pdata->v_encoding_clean=pdata->th_encoding_clean=1; pthread_mutex_lock(&pdata->theora_lib_mutex); pthread_cond_signal(&pdata->theora_lib_clean); pthread_mutex_unlock(&pdata->theora_lib_mutex); pthread_mutex_lock(&pdata->vorbis_lib_mutex); pthread_cond_signal(&pdata->vorbis_lib_clean); pthread_mutex_unlock(&pdata->vorbis_lib_mutex); fprintf(stdout,"\n"); // Clear frame free(frame.YData); free(frame.UData); free(frame.VData); free(sound_data); if(!pdata->args.nosound){ fclose(afp); } pthread_exit(&thread_exit); }