#ifndef _SHADER_NODE_H #define _SHADER_NODE_H typedef struct shader_t shader_t; typedef struct stage_t stage_t; typedef struct m4f_t m4f_t; typedef void (shader_node_uniforms_func_t)(shader_t *shader, void *uniforms_ctxt, void *render_ctxt, unsigned n_uniforms, const int *uniforms, const m4f_t *transform, float alpha); stage_t * shader_node_new_shader(const stage_conf_t *conf, shader_t *shader, const m4f_t *transform, shader_node_uniforms_func_t *uniforms_func, void *uniforms_ctxt); stage_t * shader_node_new_src(const stage_conf_t *conf, const char *vs_src, const char *fs_src, const m4f_t *transform, shader_node_uniforms_func_t *uniforms_func, void *uniforms_ctxt, unsigned n_uniforms, const char **uniforms); stage_t * shader_node_new_files(const stage_conf_t *conf, const char *vs_path, const char *fs_path, const m4f_t *transform, shader_node_uniforms_func_t *uniforms_func, void *uniforms_ctxt, unsigned n_uniforms, const char **uniforms); #endif