From 90ce0330f586dd7c0114beed6775ea6d47cf7c67 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Tue, 20 Oct 2020 20:46:05 -0700 Subject: pig: increase shader reload interval from .1 to 1s .1s affected frame rate too much mid-cycle --- src/pig.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/pig.c b/src/pig.c index d547e8f..1af910f 100644 --- a/src/pig.c +++ b/src/pig.c @@ -63,7 +63,7 @@ static void pig_uniforms_func(shader_t *shader, void *uniforms_ctxt, void *rende unsigned t0, t1; float r = randf(); - if (play_ticks_elapsed(play, PLAY_TICKS_TIMER2, 100)) + if (play_ticks_elapsed(play, PLAY_TICKS_TIMER2, 1000)) shader_reload_files(shader); /* this one just keeps increasing */ -- cgit v1.2.3