From 94de2291e005f1c646fd779e8d32b2820e22e071 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Fri, 31 Jul 2020 16:54:31 -0700 Subject: *: initial implementation of pig This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on. --- src/v4f.h | 87 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 src/v4f.h (limited to 'src/v4f.h') diff --git a/src/v4f.h b/src/v4f.h new file mode 100644 index 0000000..1356afb --- /dev/null +++ b/src/v4f.h @@ -0,0 +1,87 @@ +/* + * Copyright (C) 2018-2020 - Vito Caputo - + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 3 as published + * by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef _V4F_H +#define _V4F_H + +#include + +typedef struct v4f_t { + float x, y, z, w; +} v4f_t; + + +static inline v4f_t v4f_add(const v4f_t *a, const v4f_t *b) +{ + return (v4f_t){a->x + b->x, a->y + b->y, a->z + b->z, a->w + b->w}; +} + + +static inline v4f_t v4f_sub(const v4f_t *a, const v4f_t *b) +{ + return (v4f_t){a->x - b->x, a->y - b->y, a->z - b->z, a->w - b->w}; +} + + +static inline v4f_t v4f_mult(const v4f_t *a, const v4f_t *b) +{ + return (v4f_t){a->x * b->x, a->y * b->y, a->z * b->z, a->w * b->w}; +} + + +static inline v4f_t v4f_mult_scalar(const v4f_t *v, float scalar) +{ + return (v4f_t){v->x * scalar, v->y * scalar, v->z * scalar, v->w * scalar}; +} + + +static inline float v4f_dot(v4f_t *a, v4f_t *b) +{ + return a->x * b->x + a->y * b->y + a->z * b->z + a->w * b->w; +} + + +static inline float v4f_length(v4f_t *v) +{ + return sqrtf(v4f_dot(v, v)); +} + + +static inline v4f_t v4f_normalize(v4f_t *v) +{ + return v4f_mult_scalar(v, 1.0f / v4f_length(v)); +} + + +static inline v4f_t v4f_lerp(const v4f_t *a, const v4f_t *b, float t) +{ + v4f_t lerp_a, lerp_b; + + lerp_a = v4f_mult_scalar(a, 1.0f - t); + lerp_b = v4f_mult_scalar(b, t); + + return v4f_add(&lerp_a, &lerp_b); +} + + +static inline v4f_t v4f_nlerp(const v4f_t *a, const v4f_t *b, float t) +{ + v4f_t lerp = v4f_lerp(a, b, t); + + return v4f_normalize(&lerp); +} + +#endif -- cgit v1.2.3